Team comps should always look something like:
1 pusher: OM, Thorn, Marquis, Whiskey (napalm build), Benedict (LOL)
1 tank: SaA, Montana, Isic, Boldur, Kelvin
1 support: Miko, Reyna, Kleese,
1 melee: Rath, Galilea, Phoebe, Attikus, EL dragon, Deande
1 free slot: usually I fill this with a caster type like Alani, Ambra, Orendi
The only slot that you can really change is that fifth slot which I usually fill with a caster because I’d rather have one. Now that Ambra is garbo tier she’s a bad pick here. However, Alani and Orendi are beast here because they push really well. Also because Alani can not play pure support without playing the caster role at the wave. At that point she’s not focusing on pure supporting . You can also fill this slot with a secondary support is you have good damage else where, Or another pusher if you’re fine with your support.
Just some things to watch out for:
if you go three melee deep your pusher is under a lot of pressure to win the game.
Some supports are only off supports and do not work well as the single support.
The more time you spend at your healer, the more you are losing the game. What people are not aware of is: if you have to go full heal you are spending 20+ seconds off the map. Meaning you might as well have died anyways.
Absolutely do not play afraid to die. Every time you do this you give up pressure and can start to lose the game.
pay attention to your mini map.
For the love of god if you are pushing an attack button on Miko and its not the heal please stop. You are ruining the game for everyone.
Otherwise nice guide.