So as everyone here knows, Gearbox is having some issues balancing Fl4k’s Fade Away skills and critical abilities. Essentially people are making builds that turn a skill meant for burst damage into a skill that can cleave through bosses. Gearbox’s attempt to fix these abusive builds is to nerf a key component of these builds: “Guerillas in the Mist”. My guess is that the original concept of this skill was to alter Fade Away from a means of doing heavy burst damage into a means of dealing moderately increased damage with automatic weaponry. But here’s the deal: THIS IS NOT WHAT SHOULD BE NERFED.
The true culprit to these abusive builds is a separate augment for Fade Away: Unblinking Eye. This skill increases critical hit damage by +75% per successive hit, resetting every three hits. With default Fade Away this skill is a simple damage buff, making it a touch easier to chew through beefier enemies. However it has extreme synergy with GitM, allowing for massive recurring damage from high RoF weapons. This is the true culprit of these insane crit builds. No matter how much GitM gets nerfed, it will still be an insane skill so long as Unblinking Eye is untouched.
So here is my 2 cents: Restore GitM to it initial values of +50% crit at 8 seconds. At the same time give Unblinking Eye a 10 second cooldown per volley. This would allow the first couple shots of GitM to get the bonus damage but then have it play as intended afterwards.
And my 3rd cent: It would be nice if GitM actually lasted a touch longer, like 10 seconds instead. It can be hard to clean house when enemies keep running around like exposed roaches.