There’s a lot of confusion, ignorance, and fear around Battleborn’s potential future, so as a competitive player, early access member, and streamer, I want to bring my opinion as to what I feel needs to happen if Battleborn is going to succeed. A disclaimer that I intend not to point fingers at anyone specifically in regards to any of these topics, rather that I want to make better known their presence so we, as a community, can be more adamant about them.
Competitive Play: Earlier today our first community run tournament ended. It had an amazing grand finals and dedicated people running it, with a whopping 25ish teams signed up for it. This afternoon at check-in time, we ended up with 5. Wow. The point here is that an 80% no-show rate is unbelievable, and usually means there’s simply not enough interest in the game competitively. Solutions? A spectator feature, a ranked mode, general game fixes…a lot ties into this, and I could go on forever, but the point here is that competitively, the game isn’t drawing enough appeal yet.
Pricing: I’m no marketing pro, but I’ve heard a lot about how this game would’ve done better at $40 to compete with Overwatch or other things of the like, and it seems that 2K may be thinking the same now, seeing the Digital Deluxe at $45 on GMG (expired) and the normal game for $36 on steam. The point, however, focuses more on the DLC. It’s very disheartening to be able to compare Gearbox with Ubisoft, seeing seemingly “free DLC heroes” having a huge in-game currency price, effectively putting a (small) pay wall in between season pass holders and those who don’t have one. My main problem here is how much they stress the idea of free, even though someone in that situation is pretty much forced to pick between being able to play a new hero or buying loot packs.
Hero Balance: In the Early Access, I was very understanding about hero balance, whether it be the birth of the then OP Gal-Ambra, El Dragon, or etc. However, after some of those heroes weren’t put in place when open beta rolled around, I crossed a strike off in my head. Then the open beta patch happened, and heroes like Gal-Ambra still weren’t nerfed enough. Now we’re seeing seemingly forced numbers-only nerfs with Battleplans, the most prominent being the decision to nerf ISIC’s tankiness instead of his real problems, the reflect and insane damage plus slow, and most recent being the release of Alani (Yes, she’s OP, this is not what the thread is focused on); and even though I am more understanding because this is their first hero being released, the consistent problem with being able to even balance single characters effectively is very, very worrying (i.e. Galilea can still dominate and shred with her Level 5 attack speed mutation).
So okay…what do we do next? Give up? Complain more, as we have been? No! I think we need to, like I said before, be more adamant about this. Asking Gearbox for this and that isn’t gonna be enough to save this game, we need a two-way street.
Get hyped about competitive play, do it with your friends just cause!
2K/GBX needs to shape up with their choices on pricing. Figure it out, now or never, both for the game and the DLC!
Be better about balance, both as a community and a dev team – another new, ridiculously strong or weak hero could be the last straw.
Would love to hear your thoughts, bottom line, I didn’t make this post to discourage us. Let’s get involved and #BelieveInBattleborn !!
(I am not the original poster of this, but its important that Gearbox/ 2k listen to their community)
(also since im not the original creator I wont be replying to comments)