It’s too early to tell if Battleborn will become a popular competitive game, but these are some thoughts to hopefully help guide it’s growth as a competitive game.
–because it’s early in the game’s life, focus will likely be spent on bug fixing and related matters (which is definitely a good thing)
–isic shouldn’t be able to reflect turret damage. this can be fixed by having turrets deal damage with a beam like ambra’s staff. there can also be an exception to the skill where it won’t reflect turret damage.
–there is word of an exploit with marquis and word of shield pen not working as intended (both being worked on)
Here are some things to consider down the line, after all the major bugs,exploits,imbalances,etc are taken care of.
Too early for ranked matchmaking
–queue times need to be short in order to build a player base first. after there is a steady base, players should be willing to wait longer to queue up against a team of equal skill.
Gear needs to be normalized
–legendaries provide new and interesting effects that create counterplay and add strategy, so it would be nice to use them in competitive
–legendaries should scale with shard cost like other rarities. a 5% skill dmg legendary will cost 1800 to activate as will another version of the same legendary with 7% skill dmg. in this case, whomever has the higher stats has a clear advantage. a similar situation with epic rarity items is balanced by shard cost.
Drafting and loadout selection
–drafting can help balance by allowing your team to counter certain Battleborn with other Battleborn or with certain gear (ex: shield pen is useful against kleese and reyna, but not so against Eldrid Battleborn).
–in blind pick (no drafting of Battleborn) being able to choose a loadout at the start of the match instead of the Battleborn select screen will also help with counterplay. of course once you choose a loadout you’re stuck with it until the end of the match.
–it’s ok to have a middle mutation be “really good”
–most people will have main characters they play as, so it won’t take long to unlock mutations for their favorite Battleborn
–normalizing stats should take care of the stat incongruencies
–farming for the gear gives someone another reason to play the game
–legendary gear can be found in epic loot packs so gaining credits from matches is a substitute for campaign mode. unless there is no chance to get lore/boss specific legendaries. if so that could be changed to allow it.
Balancing is an issue in all games
–no game is ever perfectly balanced.
–there are ways other than changing character stats and abilities to balance a game
–map design plays a crucial role in balance (marquis exploit may have to do with this), so a simple map rework can do wonders for balance issues
–changing an aspect of the game can and will affect others indirectly (changing shield strength will affect the use of shield pen and change how valuable reyna, kleese, and miko are as supports)
–balancing takes time, so be patient
–mistakes will only help reach a perfect (or near perfect) balance point
That’s all for now. In terms of gameplay, I’ll let the game play out for a few weeks before saying anything about shard income, xp gain, objectives’ values, etc
Disclaimer: food for thought