Now before this mod came into this game I was thinking this mod might give Phasezerker a run for it’s money. Sadly that isn’t the case. Golden Rule has so much potential but it lacks on what it’s supposed to deliver. Taking incoming damage from enemies to reduce the cooldown of your action skill. This effect can also stack and when it’s working it’s even quicker than Phasezerker even when you’re running some of our longer actions skills cooldown rates.
However the only way I’ve seen to put it at full use is by grabbing the Sellout a lower level version and shooting yourself in the foot with it of course with other tied elements with it makes it more effective. If you tried to use it the way I believe it was intended mostly which is by jumping into combat countless enemies damaging you. You would be very disappointed because it just doesn’t seem all that effective that way. The effective way of using it also just seems boring or annoying after awhile. Do you really wanna look at your feet everytime and just shoot yourself just to make a mod do what it’s intended to do after popping an action skill? As well as in the flow of combat!? To me that seems tedious and just not fun not to mention you have to waste a weapon slot to run that.
Phasezerker just does it better in terms of dealing with action skill cooldown and it gives you more weapon damage with that. No risk required and very rewarding. Meanwhile Golden Rule has risk involved but not much great on the rewarding hand. It doesn’t make sense. All I’m saying is I think it’s about time Golden Rule got buffed so maybe it can be relevant and an actual choice for builds. Otherwise this mod is just gonna keep getting overlooked I believe. Phasezerker will most of the time be the king of reducing action skills cooldown rates.
SOLUTION IN MY BOOK
My thoughts on buffing would be to buff the effects on what it was intended for. What I mean is incoming damage from any sources should cause the mod to boost your action skill cooldown rate a LOT (it just seems so little no matter how much I let the enemy shoot at me or try to take damage on purpose from any threats so doing this would fix this issue and stop me having to handicap myself or run a specific gun to shoot myself in the foot with to make it work.) As well as long as I’m taking damage the effects should last and really be doing some work on my cooldown rate I don’t know how long the effects last while stack but I feel it’s too short might need to go do some research but it’d be nice if it lasted just a bit longer while stacked before it goes away maybe it should stack up then go away over time. The effective boost from it currently right now just don’t do it enough justice to use it. It’s purpose is to make you be in the heat of the fight taking hits but rewarding you your powerful ability back quicker as well as making so it you can keep your anointed and other buffs up and going in the fight. I shouldn’t be taking so much damage and still not seeing a big enough boost to make me run this let along having to shoot myself to actually see it in actual work. If I’m taking hits I best be getting back good payout.
I don’t know if anybody agrees with me on this wouldn’t mind hearing others thoughts on this.
(For those looking for a shield to pair with this mod I should of mentioned this but if you don’t wanna use Sellout or anything to shoot yourself in the foot with to make this mod work effectively. My best alternative advice is to run Aegis All-in. As it increases your action skill cooldown rate by 50% and that with Golden Rule is REALLY noticable and effective. Action skill cooldown rate anointeds also are okay but not as good as Aegis All-in shield if you looking for something bigger as an increase.)