I feel she just a team player, however the damage buff had made some the lone wolf helixes viable to be a semi skirmisher
Everything in this game is situational. That’s what makes it so great.
Despite complaints, I still feel the the balance is fluid and unpredictable. It involves kit, gear choices, and of course, player skill.
There’s no Battleborn that’s unstoppable, and none that’s worthless. IF you know what you are doing, and put yourself in the right situations.
Note: I am not going to say there aren’t some that are overperforming right now, and some underperforming. That’s the thing about balancing a game. You’re never done. It’s a cycle. A assumes dominance, B rises as a counter to A, C rises as a counter to B, A re-assumes dominance as a counter to C, lather, rinse, repeat.
I did a thread (that I thought was pretty good) dissecting the various Supports and speculating on future characters who may fill that role (specifically “Empress Lenore”) but I can’t seem to find the darn thing. I wonder if it got closed down. The initial post was def. TL;DR (as is my style, oft times) so I don’t know if anybody actually read the darn thing.
Why, she is the former empress of the jennerit
After her buff she feels like a new character, I mastered her a long time ago but now shes almost unkillable with her shield used wisely, on top of that her burst damage gave me so many kills against ben and marquis type of character its almost too easy. She is useful in almost all situations, but Ambra and Klesse seem to be the best classes atm.
A Good miko is always welcome however a decent tam can now manage without miko as long as they bring another support.
I would say Alani is the weakest support unless someone really great with geysers is playing her.
miko still the best man, ambras almost there but enemies can still focus sun spots, mikos is all there in the left trigger… Little secret, attack damage gear affects mikos heal beam;) have fun
kleese imo is the wrost but reyna is is still wrose than alani… The AI on priority mark is too unpredictable nd she need to be lvl 4 to heal health. Reynas not bad shes just not as good as the first 3
I disagree, when she gets a homing helix at level 2 she becomes one of the best 1v1 2v2 characters with her priority target being easy to land. She might not be a true suport until level 4 but she is still top tier to me.
Klesse as a class is a beast, his healing isnt the best anymore but his rift network can make most of the characters unlillable. Try setting up a network on the enemy’s balcony on overgrowth along with a good close range character like Ghalt and them too become almost impossible to kill.
I get what people are thinking w the home but i dont think its the best choice… Yes it helps you deal more damage put you didnt pick reyna t deal damage you picked her to support, nd w that in mind you wanna be constanly shielding/healing nd be a moving slowbot. Any competent team that relizes you have the home nd there marked is just gonna break line of sight for 3 seconds, the thing isnt bennys hawkeye. With the slow you can damage amp+slow nd there targets definantely wont escape your team fire. Its harder to use but soooo much more effective, you only need 1 bullet from her pistol to get it so just spam your target once there marked. Futhermore with her increased prioty mark duratioin in the helix you can slow lock a person for 13 SECONDS!! nd thats without mini sigularity launcher…
again though her priority mark is to funky for her to be as viable as miko, alani or ambra… ive had that thing follow people all the way across the map, other times im 2 feet from them nd it doesnt land
It used to, that was fixed in the patch.
Reyna’s PT, is locked onto a horizontal plane for target detection when fired. I think the box is the height of the crosshair at launch. If your target is above or below that plane when you shoot it, PT won’t count them as a valid target, and cycles over to the next possible target. That’s why when someone jumps at the right time, or falls off a ledge, the shot goes wide or hits another target before them or behind them.
To counteract the issue, I try to wait for someone to be coming down on a landing, before i take the PT shot. it’s easier to target where someone will land, than trying to predict what plane they’ll be on when I want to fire midair. Most players know the jumping evasion game, is their safest option in a retreat, so trying to catch them mid jump or before they jump is harder.
good tip just about to hop on nd might give her a couple games
how recent? been about 2 weeks since i really played, been on that alani train
I don’t remember exactly, but it was the one with Pendles, the new maps, and all the rebalancing.
@FlamesForAll Empress Lenore was the monarch of the Jennerit Imperium before Rendain’s coup. She’s all over the Lore for Jennerit characters.
She’s also strongly presumed to be the fourth or fifth of the new Battleborn to be released, along with a big clonky-looking LLC robot. It’s presumed she’s dead, but in the prologue, Rendain says she is not. I’m not sure if it’s confirmed or just strongly rumored, but the current consensus is that she was sucked through a Varelsi portal, but remains alive.
We’ve seen her silhouette, and it looks like a youthful female with an enhanced arm like Rendain or Attikus, and what may be artificial stylized wings or fluted ornamentations on her back, somewhat reminiscent of those on Ambra’s big fancy hat.
In my lost thread, I speculated that Lenore might be a Support character for the Jennerit, sort of a battle leader who buffed allies on the front line while being able to hold her own in a fight. A “Skald,” from classic fantasy roleplaying, if you will.
VERY cool!
Thanks.
Ive gone through SOOOO little of the game lore, I really need to rectify that!
The Lore is really outstanding. Great depth on the characters and world (I LOVE good world building!), and the audio recording ones are almost universally hilarious or emotionally affecting. You really get the feels for our BB.
That’s exactly what makes Borderlands / Battleborn so bloody amazing and repeatable.
Gearbox’s artists / writers / developers are sooo good at filling in lore and side details and just little extra things that make the ganes and worlds and characters so engaging and full feeling.
[quote=“stoproziom, post:22, topic:1544395, full:true”]I would say Alani is the weakest support unless someone really great with geysers is playing her.
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Well, first off, based purely off of healing numbers, Alani, played properly, can equal Miko’s healing pretty effectively. Alani’s default attack speed is 2.67/sec. We’ll round that up and make it 3 seconds to fully charge her Osmosis (without stacking any attack speed, which any good Alani is going to do); 1 second for aiming gives us ~1 Wellspring/4 secs. A fully charged Osmosis at level 1 heals about 700, I believe (it’s hard to see because it’s really easy to hit level 2 quickly and most allies don’t take enough damage to actually get the full heal); Miko’s beam heals twice per second for ~70, I believe. This means that Miko is throwing out 140/sec focusing on a single target exclusively while Alani is capable of throwing out 175/sec (700 / 4).
When you throw in gear, it gets even more insane because Alani can double dip with attack speed (to decrease the time between her heals) and heal power. It’s for this reason that I also prefer Whitewater (20% attack speed) to Go with the Flow (-.5 sec CD on hit).
On top of this, even at level 1, Alani gets an AoE (and/or maintenance) heal out of either Riptide or Geyser; at level 10, she can turn Emergence into a remarkably strong (and absolutely huge area) heal; at level 3, if she chooses, she can increase the strength of Wellspring by 15% (yes, it buffs all levels of Wellspring, not just the minimum); and, at level 5, she can give 30% DR to her full Wellspring target (30% DR is crazy strong, especially when you consider that she can also maintain it constantly with proper healing/attack rotation).
Something else a lot of people forget about Riptide is that, by default, it acts as a speed buff. You really shouldn’t discount that.
All of this healing/support is also done without Alani having to constantly focus on a target either. When properly played, Alani can manage to match and surpass Miko’s healing/support while still being an effective controller and attacker (in fact, the better of an attacker she is, the better healer she is able to be).
Miko is easy to play as a good healer/support; Alani is harder but has a much higher top end of performance.