JamesJ
(Smellyold Steam)
#4
I’ve never really used either shield, but I wanted to mention that it’s Neogenator, not “Reogenator”. I don’t know if you can change the thread subject to fix it.
1 Like
Eel37
(Big Stupid Jellyfish)
#5
Thanks for spotting this! Edited the title.
These shields drop rather late in the game (Neo at level 26, I think) and the health values are indeed rather high then. I guess the best way to test these is with a very low level shield early in the game. I’ll try and do some amateur testing done somehow. The health regen question has been keeping me up at night ever since I started using these shields six months ago.
Maveco
#6
I believe the healing strength is based on the shield’s level and as far as I remember it’s as quick as health regen from coms i.e., for a char with 3 million health it means the health bar getting 1 pixel wider every 10 seconds.
bdaughe1986
(DumbestTrash5)
#7
I remember getting a level 58 Neogenator from the Loot the World app (R.I.P.) and tried it out when my Maya hit level 58.
At that level, I had just put 1 point in Sustenance, so I already had some passive healing. I braced myself for the awesome power of the two health regens together… only to be sadly disappointed. Even together, it didn’t make a difference in combat. I think I got more healing from the health boost + Elated than I did from the passive health regen.
Since I’ve never tested it without 1+ points in Sustenance… does the health regen work at all when the shield is completely depleted?
Eel37
(Big Stupid Jellyfish)
#8
I think the regen only works when the shield is active. When it’s depleted, the health regen doesn’t happen. I think it’s the same with the elemental damage resistance as well.
1 Like
Maveco
#9
Yep, both the healing and elemental resistance will only work as long as the shield has any charge left.
1 Like
Derch
(Where's lucky?)
#10
1 point of Sus isn’t much at all. Neo/Evo + 5/5 is Sus is solid
bdaughe1986
(DumbestTrash5)
#11
I know 1 point in Sustenance doesn’t do much. However, I was expecting to see a large increase in the health regen when I equipped the Neogenator. That didn’t seem to happen. (1 point was all I could put in Sustenance at the time since I had Ruin + Converge… leaving 16 points for Harmony at level 58)
It’s probably because I rarely find myself with a partial shield. It’s either 100% charged or completely depleted.
Maybe test with a level 3-5 version to keep numbers low?
If it’s a flat rate it’s probably linked to the 1.13^lvl base formula. It should be easy to extrapolate at higher level and at least have an expected value to check.
If it’s percentage based, a low level version on a high level character would show that immediately.
Maveco
#13
You won’t notice much difference with or without the shield’s hp regen, certainly not while in combat. A neogenator/evolution/rough rider can be good however when combined with maya’s healing skills since they’re based on your total health.
bdaughe1986
(DumbestTrash5)
#14
So in other words… the direct health regen from the shield is utter crap and it’s so good on Maya purely because of the +Max Health boosting the # healing of the %-based skills (SR / Elated / Sus) (and the elemental resistance of course).
That makes sense, but I guess I always thought people liked the direct shield healing because it actually did something, lol.
Derch
(Where's lucky?)
#15
Anyone feel free to test it, but like I said above I don’t really have interest in doing it. From just using them its between 1-2% from what I can guess and thats good enough for me.
Derch
(Where's lucky?)
#16
No, its just balanced. Really if it was a lot higher where people seem to want it, it would be totally broken.
bdaughe1986
(DumbestTrash5)
#17
I see. 1-2% does sound balanced. 2% is what you get from Preparation, Able, ~Sustenance (0-4%… avg 2%), Ain’t Got Time to Bleed, Sexual Tyrannosaurus, etc. which are all relatively passive regen skills.
I’m thinking I’d notice a lot more healing from the shield had I put even 1 point into Inertia so there’d almost always be 1+ capacity to trigger the regen & elemental resistance.
Derch
(Where's lucky?)
#18
Elated is great and its 5% during phaselock, 5% as long as your shield is up would be broken. Even more since you can stack it with skills and relics.
bdaughe1986
(DumbestTrash5)
#19
Agreed. I was trying to keep the comparison to passive skills for obvious reasons. Conditional & burst healing should always be stronger.
Maveco
#20
I don’t think they’re that balanced considering rank of legendary/seraph. a maximum of 5% healing on low charges could work with the increased health values.
SpiderTeo
(N.W.A. - Ninjaz With Attitude -)
#21
I did some quick testing. I used my L.72 Zer0, equipped with an OP3 Hoplite to drop my health to 1, as my testing dummy. I equipped both a L.25 Neogenator and a L.72 Neoganator and timed how long it took the shields to heal up from 0 to 100%. Here’s what I found:
- L.25 Neogenator - approx. 33 mins 21 secs
- L.72 Neogenator - approx. 33 mins 21 secs
The long regeneration time is due to the shields being at 100% capacity once they each had been equipped. This makes me think that the health regen rate is a function of the the current shield’s capacity based on percentage, regardless of max health. That means a higher maximum health won’t get you past the health gate any sooner, but the numerical value of health regen (X health units/time, not % of health/time) does increase.
5 Likes
Eel37
(Big Stupid Jellyfish)
#22
Nice! You saved me from testing these things myself.
bdaughe1986
(DumbestTrash5)
#23
Wow, fantastic job! I hope you just let it run in the background while you did other things instead of sitting watching a health bar go up over 1 hour 
100% / 2001 seconds = 0.05% / sec
Do you have a Evolution to test with too? I wonder if it would be 33 min 21 sec as well.