Definitely so, the flexibility of the engine is probably its strongest point, combined with its accessibility. Notepad and some creativity allow anyone to do impressive things with the game, and when you add external assets, well, we see what happens. Most other games I've seen are just so... limited, made around hard rules while HW2/HWRM is malleable. Add to that the age of the engine compared to current machines and the sky's the limit. Now, having an updated version of the game even more thought with modification and modular design in hand. It feels like we are getting Minecraft but bundled with something like Final Fantasy VI as its game: awesome game, awesome story, music and lore, but then you can build and create.
After more than a decade tinkering with HW2 on my spare time before actually getting into serious modding, I just cannot understand why such a school of design isn't the gold standard for gaming.
In any case, thank you all for the greatest graduation gift I could hope for, seriously.