So, I’m loving Battleborn since release. Gameplay is fun, it’s humorous, nice to play with friends. I’m about Command Rank 43 now, completed all the story missions on at least normal, and have played a lot of Incursion on Overgrowth. I’ve only played a handful of characters seriously so far, (Orendi, Shayne, Toby, Whiskey Foxtrot, I like the rogues!) but each feels unique from each other.
At first, I was really excited about the lore challenges, they add some backstory, are humorous, and at the end of it you get a piece of legendary gear with a skill specific to your class. Nice job, deveopers! That’s an all around good use of it. Unfortunately, I did Orendi first, whose challenges are pretty easy to complete. A couple take several matches to finish, but you get progress every match. Lore complete, legendary unlocked, hilariousness ensued listening to Ashley Burch do ‘crazy voice’. Then I completed Shayne & Aurox, same story, easy enough lore challenges, legendary unlocked.
Then I moved on to Toby. Okay, first three were pretty easy. HMm, blow myself up and kill 20 enemies. Can’t figure out how to do that one, oh wait you have to wait until character rank 9 and you unlock a mutation at level 7 to blow yourself up when you die. Okay, easy enough to do now that I can actually do that. Finally, get 10 double kills with my ultimate. Well, I was getting double kills with Orendi’s ultimate this shouldn’t be too ba- Holy ■■■■, this is impossible. Low damage, have to kill 1 enemy at a time, need 2 enemies nearby that are low health already, oh and the 2nd one doesn’t decide to flee while you kill his buddy. In a dozen or more matches, I came close to getting 1 double kill with it. I didn’t, but I almost made progress. So, shelved Toby for the time being, came to Whiskey Foxtrot. Okay, couple to do in story mode shouldn’t take too long, in versus, critical hit Battleborn, sticky them, not too tall of an order. KIll Oscar Mike 25 times. Hmm. Well, out of a dozen games, no one picked Oscar Mike on the other time for me. Not really making progress. Now i’m sure eventually there will be an Oscar Mike, and maybe I can kill him a few times, but that’s still a huge imbalance in the time to unlock the lore.
So this is the crux of my point. I’m not complaining about Toby’s ultimate, maybe it needs adjusted but that’s a different topic. I’m complaining that this super specific, highly unlikely event happening is the criteria for completing his lore. Lore that is interesting to read, funny, and leads to a cool unlock for the character. Same thing with Whiskey Foxtrot. His challenge is slightly less daunting than the Ultimate bu tthe time to complete is miles longer than Orendi or Shayne’s lore challenges.
That’s what I really hope to see from the Devs is to go through and any of those challenges that can’t be completed in a dozen matches at the most or so, needs to be reworked. Make Toby’s a kill so many enemies with his ultimate or do so much damage, or something, or kill multiples of ANY enemy type.

