This most of what I wanted to get across. I would add to this build diversity. There has been a hit to build diversity as there would normally be as Gearbox tries to make the game more challenging, so it is not entirely down to content. However, compared to when Borderlands 3 was launched, build diversity has suffered in terms of variety and source. When the level cap was 50, I kept seeing many videos with different builds from a lot different people, whereas now I only see build videos from a few of the big streamers/YouTubers. Early access allows for those working with Gearbox to have tested builds done sooner and out for the viewer.
I don’t mean that streamers themselves influence the content within the game, or how it turns out down the line (although it would be foolish to deny that they have more influence on Gearbox than average players such as myself). Instead what I take issue with is the timing of their content and the potential detriment it may have on the game experience.
Again I will compare to the launch of Borderlands 3. Streamer content in the early days didn’t arrive on launch, it was a steady and slow stream of informative videos and item guides, before builds at level 50. This gave an impression of relatability, as you could find something in the game that they might not have found or covered yet. There was still mystery and discovery in the game. Fast-forward to the last two DLC releases, and before you could even get the DLC and update fully downloaded their would already be item guides for over half of the new items. You already can know the viability of these items for your play style and character and where to find them before even starting the DLC. It is this difference that I think has a negative impact on the game experience.
Now obviously you don’t need to watch these videos on release, if at all. But the ease that they offer can be very compelling in a game with an ever expanding legendary tally.