Like many of you , I got to try out BB’s big update.
smooth 60FPS on Consoles (F-UCKING FINALLY) , dojo mode to test your loadout (BIG LIKE) .
and… new version of Meltdown ?
I was skeptical at first , because I didn’t understand this “change” that came out of nowhere.
I played it several times, and I find it very different … for the bad reasons.
Lets compare the Old and the New, Shall we ?
Old - Get 500 score first by getting your minions (big or small) to a certain point where they get REBORN !!!
New- Get a one (if I’m not mistaking) GIANT MINION to a certain point where they get REBORN !!!
Now , the way it works is by phases :
Phase 1 : each team needs to score between 0-300 , the objective in this time is (like in the older version) get as many minions to Minrec’s Mouth.
Depending on how your team and the opposing team got , each team gets a different type of Giant minion for Phase 2
Phase 2 : There are no small minions that spawn .
Each team gets 2 giant minions from HQ that they need to get to the other side. If both teams destroy the other’s Giant minions , The giant minions grow stronger in the next wave.
If one gets in , the match is over.
The issue’s that come with the new game mode :
1.LvLing up to max is next to impossible - Because there are no small minions in Phase 2, it is hard to lvl up your character when you only have enemy players and giant minions.
2.Emptiness - In addition , the big map becomes empty as only giant minions go thru the lanes in Phase 2.
3.Even if we one team gets 300 , the other team still has a change to win easily .
if only 2 minions needs to be destroyed and 1 minion of yours needs to get in , one team can easily hold 2 minions from reaching their objective.
4.Matches end due to timeout - It is very easy to destroy a giant minion when he is the only minion in the lane.
smart players can easily split themselves to 2-3 teams that each one need to focus fire on 1 giant minion.
This tends to prolong the match to a point where most cases end in a timeout.
It seems gearbox didn’t really seem to care about this-- >
–> post right here , I made a while ago Why Meltdown is better than Incursion (IMO)
And for some odd reasons , tried to make Meltdown a sugar friendly match (a casual quick match)
Sorry for being rude, but this game is suppose to be like a traditional MOBA right ? well traditional MOBAs tend to have long matches in almost every game mode.
Meltdown is a great example of a MOBA game mode , when Capture has striking resembles to Domination from FPS games.
So why , in the mothers of gods , did you make the game mode in to something inconsistent in what its trying to be !!