To be fair, in the beta we only had part of the story, so maybe that we are still missing something.
And we are getting more story chapters in the future with DLC actually.
To be fair, in the beta we only had part of the story, so maybe that we are still missing something.
And we are getting more story chapters in the future with DLC actually.
What? Most game engines have to be/suggested to be optimized before release. Even if the game engine is different doesnât mean the game shouldnât be optimized to run at 60fps. The models, lighting, and shaders look a lot less GPU taxing than Halo 5. I could see running 30fps on story mode, not on PVP. I think it more like comparing Galas to Pink Lady apples.
True but if there is 8 mission it means we already played 25% of the whole story. And we already guess that ending on mission 8 is going to be generic as hell.
Not as easy as it looks.
Killzone Shadow Fall allows for 60 FPS in the campaign, but as soon as the AI is onscreen it goes into the 40s, or high 30s, when you have the FPS uncapped. And that game runs on an engine thatâs been around for ages.
Only reason it is 60 in mutliplayer is because no AI is loaded. Until you go for Botzone, and that mode only allows half the players multiplayer would.
There are wayyy too many factors, and console hardware is already falling behind.
Now, this is just jumping to conclusions. We havent even seen the full campaign yet!
That a good point but kinda not true. Crackdown 3 is using Cloud servers to render a huge chunk of its physics, and graphics. With cloud computing you can basically get software upgrades that work like hardware upgrades. Example if you game need 8 gb of RAM but you only have 4 gb the cloud can compute the other 4gb.
There was something i read or saw on hardware upgrade my be replace with online processing, making it so you would never have to buy a new console as long as you can access the internet.
Why i said âguessâ i pick my diction carefully lol 
Whoops. On this part I made a mistake by jumping to conclusions, and like to apologise for it.
And I admit that this is new to me. Care to share a few articles via PM if possible? Donât want to derail the thread at hand.
From the post on the GBX forums mostly. I like looking at the game from multiple persepectives so i do take EVERYONES opinion in condsideration before trying to validate my own. Here are some post/links.
If your a girl 18+ i still love you, if your a guy iâll get the next round of beers
Who said a lady cant buy you a beer 
Donald Trump lol
Not to the slightest.
Halo 5 is an X1 exclusive designed for a specific hardware configuration with a specific engine tailored to a specific console under specific conditions.
Battleborn is a multiplatform game designed to work with many hardware configurations, with a general purpose engine working on different machines.
It is no wonder that the number of visually competent games running at 1080/60fps on consoles is, well⌠one.
Also, Smiteâs textures look like they were free assets from the Unity Asset Store. Low resolution and bad effects.
A good point. But cloud computing is still there so is dynamic scaling. I think Gearbox wanted at 60 fps even if it was at 720 rez. Some people would even take the cut in details for smoother gameplay.
Cloud computing a. has yet to proven and b. would eat up bandwidth and add latency to the mix. It would be like trying to stream a mp game⌠its just a bad idea. Not that they couldnt get it to 60 of course some other way, but that way would not work.
Wow⌠Thats not how things work dude. That would need MASSIVE amounts of bandwith and add huge amounts of latency. Neither of which we want here.
I think i would handle the more static elements like riggs, animations, basic mapping. While the processor and RAM handles more of the taxing graphics. The Cloud basically works kinda like the south bridge of textures, sounds, data etc etc. Cloud doesnât do the heavy lifting.
No the cloud can only handle latency ok tasks. In crackdowns case youâll get latentcy prone physics in buildings⌠allegedly. You wouldnât want latency prone physics in a mp shooter, hit detection would quickly become a mess. You wouldnât want lagging sounds, or lagging player collisions etc. Look around on it, but all claims regarding what it can do so far are largely just that. Claims. Its largely blast processing 2.0
I gave a like just for the âblast processing 2.0â line. The kids wonât get that reference.
If you have so many concerns about release, why not just hang back, see how launch is, player feedback, reviews and maybe wait to see if itâs a viable purchase at the time for yourself. May be cheaper when you decide also, so it may be more of a fair value to yourself as the game stands at your time of purchase.
Already Pre-ordered, was excited about the story which was the main reason why i pick BB over OW and Gigantic. Got the Beta and was like -_O? Not that story is written bad, I donât like the way its structured and how it looks. Im hoping that the game will have enough secondary content will make up for it. Just some false based assumptions on my part. Still think i will have fun with the game, just want the time invested over the next few months to be worth it,