After (probably)everyone lost hope, GBX has surprised us with a big patch(even more so, at least in my case, with their quick response to some concerns about the patch). So, it’s better to never lose hope. With that in mind, let’s try to put up a list for GBX to consider. Who knows, maybe there will be an “Absolutely last patch”
And please, be reasonable; complete overhauls are out of the question.
Make the last round of the slaughter domes repeatable.
Grog Nozzle a quest reward.
Make OP8 mini-bosses drop only OP8 gear(or with just one level divergence, for the 50% chance of getting an on-level gear).
Son of Mothrak's loot fly back to the arena(similar to
Re-balancing the specific gear:
Thunderball Fists(make the electric balls apply DoT)
Captain Blade's Manly Man Shield(the melee damage bonus is too low for UVHM and it’s fixed - it can’t be buffed by skills, etc. Also, the shield doesn’t work with
Sharing is Caring )
Rex, Unforgiven, Buffalo, Elephant Gun, Cobra, Godfinger, Damned Cowboy(very poor “damage output - fire rate” ratio in UVHM, buff the base damage)
Hawk Eye(the weapon seems relatively weak in UVHM, considering it drops from the hardest Raid Boss in the game, buff the base damage)
E-Tech Sniper Rifles(in a dire need of re-balancing for UVHM)
Volcano(needs a buff to be competitive in UVHM, a x2.5 DoT damage buff is being suggested)
Pot o' Gold(make the rewards produced by the shield scale according to the player’s level/mode it’s being used in)
Fixing bugged gear/items:
The skins assigned to the four Assassins have a bugged drop rate(FIXED! LONG LIVE GBX!)
Frozen Wrath skin seems to have a bugged drop rate(FIXED! LONG LIVE GBX!)
Whisky Tango Foxtrot(the IED boosters produced by the shield only apply 1 damage DoT)(FIXED! LONG LIVE GBX!)
Re-balancing/Fixing the specific skills:
Vel0city(critical damage bonus is broken: x,x% instead of xx%)(FIXED! LONG LIVE GBX!)
Like the Wind(15% of additive bonuses seem very weak for a Tire 5 skill)
Nuke(the damage the skill does needs to be increased, allow the skill to get the grenade damage bonus)
Shock Storm(the range of the skill is too short)
Hellfire Halitosis(the damage the skill does needs to be increased)
I'm the Juggernaut(increase the damage resistance to 10% per rank, instead of 4%)
Phalanx Shield(a light buff to the capacity, to make it more adequate in UVHM/OP8)
Steady as She Goes(the skill has inverted accuracy with the Hyperion guns)
Wires Don't Talk(the electrocute damage bonus seems to be broken: x,x% instead of xx%)(FIXED! LONG LIVE GBX!)
Raving Retribution(a lot of players would like the original frequency of the rants; an option in the menu to choose between two modes, if possible)
Recompense(the reflected damage is too low for UVHM)
Ranger(1% per rank seems low for a Tire 5 skill, buff to 2% per rank)
With Claws(0.6% melee damage bonus per Anarchy stack seems low for a capstone skill, buff to 1.75% per stack)
Sabre Turret(buff the damage by ~20%, to restore its role of a damage-dealing tool in UVHM)
Money Shot(the skill’s description doesn’t adequately describe the involved mechanics)
Fixing gameplay issues:
Hyperius the Invincible, the player will be locked out of arena if he/she is killed by Hyperius/his minions during the same game session.
Fixing general issues:
Lyuda/White Death sniper rifle is frequently changing its name to “Lyudmila” and back across all the platforms since the 29 October 2015 patch.
E-tech relics are disappearing from the inventory after saving and reloading the profile(PS Vita)
Pyro Pete the Invincible doesn’t drop an assigned Seraph item after kill(PS vita)
If a status effect was applied to a creature appearing airborne in the world for the first time(
Ancient Dragons of Destruction, loot midgets, etc) this creature will be immune to any further status effects upon touching the ground(with the effect still active).
In the German version of the game the Legendary Soldier COM is spelled incorrectly: “Ledendärer Soldat” instead of “Legendärer Soldat”.
Terramorphous the Invincible tentacles are spelled incorrectly: “Teramorphous” instead of “Terramorphous”(FIXED! LONG LIVE GBX!)
The Maya’s “Immolate glitch” is back after the October 29 patch:
Some of the gameplay features don’t scale properly in UVHM(and especially in OP8), or scale very aggressively:
Ramming a creature with vehicles doesn’t do enough damage.
Explosive barrels don’t do enough damage to the enemies(but instantly kill the player or put him/her below the 50% HP threshold).
The sand worms damage while being run over is too high in UVHM/OP levels.
Hyperion turrets’ health regeneration is too aggressive in UVHM/OP levels.
Gatling and (especially)mountable turrets scale VERY poorly in UVHM; mountable turrets can basically be destroyed with one shot.