"The last patch", is it?

Added more suggestions on Gaige, Axton and Slayer of Terramorphous class mod:

[quote=“SentySent, post:513, topic:1064274”]

  1. Slayer of Terramorphous: Increase the skill points bonuses up to +5.

  2. Gaige:

  • Annoyed Android: Increase the movement speed bonus up to 8% per rank and add melee attack speed bonus for DT.

  • Death From Above: Increase the Digi-splosion damage that is worth consuming the Anarchy stacks.

  • The Nth Degree: Make the damage boost scalable with the skill rank.

  • With Claws: Increase the melee damage bonus up to 0.8-1% per stack and increase the life-steal percentage.

  • Legendary Anarchist Class Mod: Make the class mod able to gain x2 amount of Anarchy stack as a Red-Text special effect.

  • Buck Up: I think Gearbox need to recode this skill to make DT being less occupied on recharging players’ shield.

  1. Axton:
  • Legendary Engineer Class Mod: Make the class mod able to 1) Increase the turret health, 2) grant damage resistance bonus to turret, or 3) Increase the turret gun damage as a Red-Text special effect.[/quote]
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Do you guys think there will ever be another patch?

@adamplaga: Who knows, adam? All we can do is send ideas upstairs and pray for realization/implementation.

Probably at least one more, as they find time. May not be anything more than patching in the most recent remaining few hotfixes, but who knows.

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SoT was (maybe still is) meant to be an inferior version of the original Legendary COMs (or at least I think that way). So it’s logical to make them actually inferior like having less bonus points.

If you are using the proper set up, using a Rapier would still make you gain significant health from two swipes. What I’d recommend to them is speed up the animation. But maybe hard to implement.

This COM is already the only COM which boosts Typecast Iconoclast, the skill which grants Gaige to have a chance to gain 2 stacks instead of one. I’d think that is too much to ask an always 2x gain.

The rest, I like your suggestions. However also remember, things which require “recode”, or “make something able to do xxx” has small chance is very unlikely to be actually made, as you can see Gearbox is currently focusing on BB and a little on BL3 (probably). Change in numbers from effects which already in the game is the most likely changes we can hope to see.

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Wait, so it’s remotely possible that Res might be made to work off of Sub-Sequence?

Are you trying to reply to me? Because I don’t remember talking about Res in my post you tried to reply to.

@diator1730: Yes, in regards to small chance of ‘recode’ being implemented. Or more accurately, that was a question in response to something you said.
I realize that might be a pipe dream (now), but IMO, that combination should’ve been defaulted into the game. With that, you’d waste your entire Phaselock bar on enemies OR allies, but not both as I may (or may not) have suggested.

Haha, looks like I have to change my words. By “small chance” I meant smaller chance and by smaller chance I mean very unlikely to the point of impossible.

~sigh~

I read some of the stuff from when this thread was made. Quite frankly there’s so much stuff that I can’t read through all of this. I really liked @Chuck80 thoughts on Sal’s I’m the juggernaught skill. Heck, if that would happen maybe I would finally level up a Sal as one of the only things I want to do as the steroid midget is to give the fingers to the bandits.

And to bring something to the table that I did not see in OP or mentioned while I was going through some of the stuff in the earlier stages of this thread: how about Axton’s lasersight? I haven’t been following BL2 news much for the past year but as far as I know it still makes the turret less accurate. It might require recoding but if it still functions that way then it’s obviously unintentional.

If it’s been adressed please disregard this message. If not then I think this deserves to be on the list. At least when thought about quickly it wouldn’t be that hard to fix if the turret aiming higher with the skill is tied to a number; just lower the number, no?

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-Address Zero’s Action skill deception NOT applying any Crit damage boost, Preferably by making it work because it is written in the description. or by removing the false info and replacing it with the unlisted accuracy boost instead (which to me would be a disappointment)
-Remove the unnecessary restrictions of Critical Ascension, the stack already decay way too fast. having them melt upon doing anything other than keepinga sniper equipped is really too much. just let them continue decaying at their normal 6>2 second rate. the other gun wont grant stacks or benefit from them anyway. I really hate being locked out of menus,vendors,mission turn ins. Have them disappear after dying instead, that would make perfect sense. simply switching to a pistol to slag or a shotgun cuz the enemy got too close should not be considered a betrayal punishable by stacks going poof

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Seconded on both accounts

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^Thirded it.

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This has my vote too. You lose it on ladders too, IIRC, since you aren’t technically holding your sniper in hand.

It’s been a while since I played any Maya so I’ll just ask (can’t test now): how is her Phaselock damage on targets that can’t be held in the end game?

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Low, very low
negligible

Shouldn’t that be on the list then? You already lose all the while Phaselocking buffs so it should at least do proper damage, right?

I thought I did mention it long ago, it’s not in the OP ?

It should have the same kind of buff that Helios got (proportionately) IMO

I skimmed through it and didn’t see it, at least. Maybe I just missed it.

I can’t remember if I mentioned this before, but buff Krieg’s Light The Fuse dynamites, so that they are usable without slag in UVHM. I miss running around like a maniac tossing dynamites. And I did mention this before, but I want Krieg’s Raving Retribution rants back. As a toggle of course.