The glitch where E-tech relics disappear from your inventory after saving and reloading your profile isn’t game-breaking, but it still takes away important items from the game and desperately needs to be fixed. I thought it was realistic enough, anyway.
Some weapons still have negative crit modifiers, like AR and E-Tech Snipers
I might have missed the post. I’ve never experienced this issue, is it platform-specific?
Imo, in case of ARs it’s a pretty good design choice. Things like Dahl Minigun will be completely OP with the normal crit. modifier. However, the fact that Salvador can get LESS damage on crit. with E-Tech ARs is a bug(I’d need the exact circumstances to put it in the OP).
E-Tech snipers, though… I think they need to be re-balanced.
As far as I am concerned, yes. It only happens on the PlayStation Vita version.
I will add it.
Thank you!
Unfortunately, there was one other issue I forgot to mention: Pyro Pete does not drop his assigned Seraph items. I believe he is supposed to have a 100% chance to drop at least one Seraph item, or am I mistaken? Again, this issue is only exclusive to the PlayStation Vita platform.
Yes, he always drops a seraph item.
Its such a good shield as is, I think if we are going to fight for stuff it should be stuff that needs to be addressed. The Blockade would not be on my list for that.
That is an offhand crit transfer which I highly doubt we would see any fixes for because it would go both ways.
Doesn’t seem like a realistic thing to fight for.
I mean that the Blockade has the same DR when the shield is full and depleted. While the description clearly says otherwise.
I agree with you, though.
Ah, the off-hand. Yeah, it’s unrealistic.
If there was any realistic way to fix most of Sal’s more dubious glitches/combos/exploits/fun, it would have been done a long time ago.
The only time I use them is when I find one leveling as Gaige and playing with Anarchy.
The same goes for Blasters, but Vladof ones are quite good actually.
Also, what about the bullet speed thing?
The bullet speed isn’t a glitch its a mechanic so there is nothing to fix there.
For the Godfinger? That could mean changing the gun’s coding, not just raising a number.
That would be more than the guns coding alone to do that
As no one replied my issue, I will ask it again.
Is the issue of second critical shot not increasing Critical Ascenci0n stack intended?
Probably not. (or more likely, they never even thought about that)
Hopefully it is an easy fix. But if it’s not intended, it could be as well not an easy fix.
My guess is that it would require a complete overhaul of either 2F or CA. I think CA will only count 1 crit per shot, and 2F is considered a single shot. So either make it so that 2F is considered 2 separate shots (which could create as many problems as it solves) or make it so that each hit that crits counts (which would make the Skullmasher a super weapon). How many stacks of CA do you get for shooting the Pitchfork ?
In both cases, it’s unlikely to be reasonably easy to fix. Still worth mentioning in the OP as I may be totally wrong, but don’t get your hopes up.
Sometimes I’m checking the forum via a mobile device, so I might miss a few posts.
As for the question, I’m not sure. Let’s discuss this.
Chuck, actually it’s 2 separate shots. At lest, the second bullet doesn’t get the 0S0K bonus.