There are alot of problems that make this game feel less replayable than BL2 which seems to be the fan standard. The fact that one play through and your done… True vault hunter is pointless. The fact that there are tons of named enemies on side missions and such that go in utilized so there is no point to explore… (See killer six video Here for how bad this issue is) so farming is pick your boss and farm. (No variety) the limited time events go away which add nothing to the total endgame, they are just a seasonal distraction.
The biggest issue is how RNG and how bad the RNG is to get the loot you want. First off 95% of loot is world drop only so it’s RNG to get your gun and pick a boss will get you it. (Dedicated drops suck… I’ve gotten more cutsman from graveward than its dedicated source). Now if world drops weren’t enough RNG…let’s add gun parts that can change gun performance… Maybe you want more ammo in a clip… maybe you would rather X2 double penetration, do you want burst, semi or full auto, do you want high magnification scope. … So there is more RNG… Now add in that there are 6 different elements in the game that can potentially roll (including kinetic) … Yay more rng…now let’s add annoints. First off, an annoint is RNG if one is even attached to the gun if you get it to drop. Then there is specific annoints… So there are many that are useless to your character. Three per skill tree per character… That 9 out of 36 that your character can even use… … Not including the number of global annoints that are sketchy at best for your character. All of these chances are multiplicative too…
%chance of legendary * %chance of gear stats * % chance of element * %chance of annoint * %chance of specific annoint = what is the f-ing point.
Let’s say each of these have a 5% chance of happening (except for elemental which is a 20% chance of getting what you want.)…
5% * 5% * 20% * 5% * 5% = 0.000125%
This means you have a 1/800,000 chance to get the gun you really want every time you kill that boss… And that’s at the inflated 5% chance for these rng occurrences and that all drops have an equal chance (which we know isn’t true… monacle drop rates to cutsman drop rates lol)
They have made such a massive loot pool with legendaries that just aren’t worth it with annoints that are pointless… They advertised having a billion guns in the game… They didn’t mention how many are pointless. Oh and none of this takes into account that there are now 10 different mayhem level versions of each gun…
Remember when a legendary dropped in BL2 and you got excited to see it… Ah those were the days…
Thanks for listening to my rant. I love the game and the community, but this broken loot system (even more so with the loot drop issues as of late) is why I’ve stopped playing… Maybe they will have this fixed for dlc three and bring me back. (The takedown doesn’t interest me since they are still trying to fix looting on maliwan takedown…)
Update: have a reply below that gives a more real example of the state of the game
A)% Chance the drop is the legendary you want: 1/298
B) % Chance of gear stats : 1/116, 640
C) % chance of annointment: 1/1 if you play on Mayhem 10.
D) % chance of specific annoint: 1/58
A * B * C * D = Chance of getting the weapon you want
1/298 * 1/116640 * 1/1 * 1/58 = 1/2,016,005,760
That is 0.0000000496% chance of getting the weapon you want every time a legendary drops.