I prefer the area with the 3 platforms, where you have to jump down a hole to progress. The jumping sucks and it usually takes me a couple of tries to get through, but if I mess up, all that happens is that I fall into a pit of enemies that I need to fight out of. THAT is how the takedown SHOULD have handled the jumping. Either drop players into areas that have to fight (or puzzle or whatever) their way out of, or penalise them somehow (you’re trapped in a pit, unless you buy your way out, but you get freed when the other players reach the next boss).
Seriously, the idea that you can mistime a jump, or the game fails to mantle, or an enemy knocks you off an edge, and you have to restart the whole map or wait ages for team-mates to progress, is just stupid. If they want to punish players, they need to find a better way to do it.