The real issue here is that too high a percentage of games are during their play one sided stomps, esp for newer players. If say half or 2/3 of my games were fairly close games, I would care less that I am regularly put against people (or even premade groups) level 40+ as a level 10. When so many of the highly-level-unbalanced games are stomps, this is leading people to look at the level imbalance as the cause of the problem, but in fact it’s not. The level mismatches are a symptom of a problematic matchmaking system that allows for too much MMR difference between teams, allows premade groups to queue against randoms with no penalty, and matches teams individually instead of balancing groups of 10 players like most games. Once the underlying matchmaking problems are addressed, the level discrepancy will cease to be such an issue.
I recently played the Overwatch beta. I realize that’s a bigger / different game, but still many of my matches were close and I felt like I was generally playing with / against people in my skill bracket. In Battleborn, maybe 1/3 or 1/4 of my matches leveling from 1 to 10 have been close and I’ve been frequently playing against people who have 10x or more playtime than I do (or have been on teams with high level allies against all noobs). I’d like to see this game succeed, but the first 10-15 hours of playtime are critical for player retention and so far I’ve found a lot to like but have been very frustrated by how many unbalanced matches I’ve had. Close matches are fun matches, and Battleborn needs more of them.