So everybody knows by now that a party of 4 claptraps is pretty much the most destructive force known in the Galaxy. We’re not here to debate that.
But what would the most efficient, badass, ruthless, best-equipped, min-maxed-specced, squad of Fragtraps look like, and what kind of tactics would they employ? Here’s my vision…
With Safety First activated all the time, acts as a damage soaking tank. Changes out shields depending on enemy composition - including the Sham, Avalanche, Haymaker, etc… Can dish out damage with a Ravager and Flakker, and do his fair share of cryo-application with a Fridgia backed by Coincidental Combustion. Might use a Cathartic Juggernaut/Moonlight saga oz kit to help with tanking. Or 3DDie.
Chronicler of Elpis
The Executioner. Uses Meganades to group up mobs, mass freezes them with a 2 scoops, all the while setting off constant SWAB novas. Uses a Laser Disker and IVF boosted by Grenade Vent/bomber OZ to deal massive single target damage against badasses.
Anti-air support. Covers fast airborne/cryo resistant threats (if there were more of these other than RK5) with fast/multiple-projectile weapons like the quad, flayer, Maggie, mining laser in various elements. Could also operate from a distance with a sniper rifle, also acting as a scout (if we weren’t already so familiar with the games’ maps).
Support - runs around in Medbot.exe 100% of the time. just kidding.
Uses Stormfronts/Pandemics/elemental guns paired with Maniacal Laughter to keep the squad topped off, or spams VH.exe with maxed cooldown rate.
What do you think? Anybody here want to help me fill out and possibly realize in-game this vision? I’ve personally only played with Sapper/Chronicler explosive builds so that’s why the first 2 positions are the most detailed. And I realize with the generous level 70 cap and lack of flying+cryo-proof enemies there’s only a slight need for specialization, so in practice there really only needs to be a division of Boomtraps and elemental Fragtraps, but what the hey.