Moze has a couple great builds for consistent DPS.

Of course, her best build right now, from what I understand is - her Deathless build. She’s basically a glass cannon, except you can still take some serious punishment.

(Leaving Subject!) I have my own personal modified version of this build, though, allowing me even greater DPS. Basically a lucky God-Tier set.

As I equip the Deathless artifact to bring my health down to 1, I can use the Grave artifact. Because, with the Front Loader shield, and Desperate Enhanced Bloodletter, you can stay at 1 health.

Back on subject here.

Everyone is either crying about the nerf, or they’re shrugging it off.

You can compensate for the nerf by using certain grenades, such as the Hex grenade.

However, people seem to forget that this build isn’t only for grenades. That nerf almost broke my Flakker. There’s one thing to be said about having infinite ammo, and another to be said about using a gun that consumes the most ammo in the game.

Of course, weapon diversity is also a thing. But I find that almost all of them suck, and/or aren’t suited for Moze.

Meanwhile, I concur with this post. To my knowledge, Moze is the only character in the game who has only received nerfs, and not buffs.

Sure, you can walk around with God-Tier kits, but that gets boring after awhile. Gearbox is supposedly trying to encourage build diversity by nerfing certain skills. Yet, they aren’t noticeably buffing anything else to make a different build viable? Hmm.

As the author here said - her mech is most useful for removing a DoT or using last second to prevent something that would otherwise kill you. When you jump into it, you basically enter roughly a 5 second invulnerability phase where nothing can kill you.

Except for One Punch Man, which is amusing in itself. He’ll kill you during that phase, and you’ll be ------ if you have nothing else around you.

Otherwise speaking, she really has nothing else to fall back on, except maybe one other build. She basically has one build.

So, come on people, have some sympathy!

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You’re just going to have to trust me. The signs are there. I been through the same thing with Division 2 and Anthem.

Sign 1: Twitch viewership has dropped nearly 99% since launch.

Sign 2: YouTube videos are getting no traction.

If people are not interested in Borderlands content…that means they are not playing the game. This game is in trouble.

Or…that they are playing the game instead of watching YouTube?

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Everyone can lie to themselves till the cows come home. You heard it here first.

I beg your pardon?
I’d welcome a pm explaining that comment.

We are ignoring warning signs, it’s not a personal attack. That’s why I said “Everyone”

Where do you get your numbers from? 99% less viewrship on twitch? On the channels you’re watching then or just your own channel…?

How do you even know the youtube videoes don’t get traction? Is it just your own channel? ><

Your numbers seem off dude.

Not terribly sure what exactly do you expect?

It’s Borderlands, a single player game. Vast majority of people will just do the campaign and that’s it, then some like me will go anal farming for a couple of weeks until inevitably we get bored of doing same thing and go for other games until DLC comes out, then maybe check it out.

It’s a typical Borderlands cycle. There will always be dedicated people who will nolife it for thousands of hours, but vast, vast majority of players will just do that one campaign and be done with it.

Im not off…that’s just one of the signs.

-Twitch viewership dropping like a comet.
-YouTube views down.
-Still no performance fixes nearly 1 month out.
-Constant complaints on the forums.

  • And the most telling, and what killed the Division 2. A split player base. Half of the people want nerfs and balance, half want the opposite. I’ve seen it before, half the Division wanted a PVE Darkzone, Half wanted a PVP Darkzone…end result. The game pleased no one. What ended up happening was things were nerfed for PVP and ended up affecting PVE. Gearbox is in a unwinnable situation.

Moze nerf was really tiny and did not quite do what it was advertised to do. I’d expect them slap on one more nerf, because this one did almost nothing really.

The only real effect is that your gun can potentially run out of ammo now, but grenades with Hex? Nope. Same goes for immortality, still there.

You know… just like RDR2 for example: https://sullygnome.com/game/Red_Dead_Redemption_2/2018

Really, this silly, all single player games drop like a stone literally 2 weeks after release. It’s inevitable. Even your precious RDR2.

Somehow trying to tie this to anything other than inevitable fate of Single Player games is hilarious.

Not one’s with “endgame” and co op.

This is the ad hominem line.


Any personal attacks past this line will involve immediate action.

Cool your jets and talk about a game where you’re meant to have fun, like you’re talking about a game that you’re meant to have fun on.

It seems the “nerf” was reverted and postponed:

So instead of 2 seconds delay for triggering “Means of Destruction” we are down to 0.3 seconds delay. But the “infinite grenade bug will be addressed in a future patch”. So for now you can spam grenades again like there is no tomorrow, but it will be nerfed in the future.

The nerf for Bloodletter class mod shouldn’t impact Grenade Bloodletter Moze as you heal back with Vampyr and don’t rely on the actual shield recharging. So its more a nerf for a Weapon Only Bloodletter Moze.

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Great work from GB. Same as the FL4K nerf. They wanted to nerf the OP crit abuse with multiple pelet weapons on fade away and crippled all normal weapon crit builds. Than everybody complains about and one week later they go back to an value that is ok so everybody says:" Oh GB heard the voice of the community (they heard my complaining voice)" and everybody is not happy, but also not pi**ed AF.

Right now it means nothing. GBX said it will fix infinite grenade spam because it’s unintended, nobody knows yet what the fix will be.

I’m having a lot more fun with moze by leaving the flakker in the bank, the search for my “definitive” arsenal as been a total pain, but a good one.

moze needs to be nerf’d even more lol and buff the bear to compensate i mean come on with just electric hex grenades and a transformer you can’t be killed and you just destroy any game mode on TVHM M3 with ease lol the only other class in the game that comes close to being this op is amara. flak’s dmg is nice and he is a little more balanced but he should always be the best at killing bosses it’s flak. Zane well lets just admit that guy is so far behind in the race idk if he will ever be able to keep up. Moze definitely needs some buffs to the bear badly but Man does she really needs a big nerf to that grenade build


just showing how fast that health come up with one grenade and the one shot was just a bonus lol

can 2 shot with a flakker and 1 shot if your using rough rider lol
i would have popped the shield too but the flakker dmg and the grenade dmg goes right through the barrier for some reason probably a bug even though we have tried it in multiple games and different characters lol

it’s even crazier in TVHM M3 lol

The problem is that Vampyr is Moze’s only real sustain ability. I’d be fine with nerfing it if they offered something better elsewhere. Force feedback is made redundant by a Guardian skill everyone can get and the regen stops as soon as your hit anyway.

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Maybe IB can insta regen your health/shield once his time ends (not by leaving it or it would be too op) that way, the game “forces you” to use IB as a fail safe or just like a “i’m gonna blow you up because reasons with my bad ass mech”, but the thing need to be buffed in it’s DMG out put (adding dmg from your VH equipped weapon maybe?), that way you can run a lot more less Demolition Woman dependant builds or 1 HP relic. Or maybe auto bear can buff your shield regen if you’re near to it. But i don’t think that keep nerfing Moze it’s the right way, GB want us to try more builds? BUFF THE DAMN MECH!