Thanks for this, thanks a lot for this. I did not know that but this is a very heartening thing to read. It says to me gearbox is in the for the long haul and clearly are concerned with stuff like what I’ve posted. I might go in hibernation for a bit and play the game little for a while, but I’ll pay attention and maybe when GBX makes a big move I can move back in this game more full on.
Very helpful post though to hear, I might not hold my breath but I can be a little hopeful.
See, the matchmaking is more or less based off win-loss ratio.
Unfortunately, MM hated me in the first few matches of starting on XBox One and now I get paired, more or less, with obviously bad players.
The type of players who don’t go for thrall, who don’t try to rescue a dying teammate, who don’t build, who don’t collect shard, who don’t kill minions.
It PAIRS you with “similarly” skilled allies, and then drops you off against the ‘closest’ team it could find in a small time frame.
Sometimes I get lucky, and get rolled into a team with one or two more obviously good players. I then stick it out for a few games with them, and will usually get one non-pubstomp match.
I live for the thrill of a match being down to the wire.
I’ve had Hail Mary wins that have made me giggle.
And have lost to a sudden triple kills by the enemy team, pushing their score right above ours.
That’s when the game is fun.
The exhilaration isn’t there when you are on either end of the pubstomp. If I wanted to annihilate, I’d play PvE.
I can hold my own against teams that steamroll to victory, it just isn’t fun knowing it was a losing battle from the first five minutes.
Won’t stop me from laying waste until surrender or game, though.
I really hope it isn’t win/loss ratio. If that’s the case, i’ll constantly be in a circle of losses i’ll never be alble to get out of. I’m generally the highest scoring person on either our winning team, or losing team. If I lose a ton in a row, I can tell you that it’s not MY fault. In that sense, it’ll continue to match me up with other people who aren’t good and the streak will continue. oh boy…
Could be wrong, but that’s the trend I notice. I can be a top scorer for winning or losing team, but I definitely feel I get paired with more bad people than good ones. Many of my losses are attributed to just a bad team.
I’d say about 20% of my losses felt like they were intense hard fought matches that the other team prevailed.
The other 80%? Pub stomps. I’ve had losses where I went 15+ and 4 or less deaths, but the rest of my team had double digit deaths and half my kills and minion kills combined.
Mmr hell can be a thing. But you gotta look at it how I do - I play with a friend who ends up 2/20. As Montana… Now why would I bother? For one, he’s my friend. For two, I do love feeling badass in comparison. For three, he keeps my elo down. I find matches pretty easily, and I rarely get placed against godly players.
So just enjoy being the best on the team plus, theoretically, your enemies are the same rank.
yes, theoretically. In THEORY communism works. LOL. I don’t care really. it’s just super frustrating this last week and if it weren’t for a really great experience this week, I might have quit.
I’d suggest that the most useful thing players can do to reduce the unpleasant frequency of “pubstomps” is to cooperate and communicate so they can get some kind of teamwork going . But I don’t really expect to encounter such a thing when I play the odd PVP game mode as a rule - it’s nice when it happens, but it’s not something I run into with any frequency.
There tends to be a certain amount of text or voice chatter, but it doesn’t tend to have a great deal of utility for the game being played at the time - other games they’ve been playing, expressions of unhappiness or misplaced confidence, but not so much in the way of immediate needs, strategies or useful locational info.
It is the co-ordination and teamwork that tends to make grouped players such a hassle, so maybe actually working together is something randomly assigned players should try for as well?
I still have to get 3 more in air Battleborn kills with Benedict and 7 more in air Volley kills with Thorn plus those high end kill titles to strive for so I’ll keep at PVP!
Alcohol and smoking a certain God given herb help ease the occassional frustration!
It seems like there are two phases to the matchmaking:
Assemble a team of 5 (tries to find players of similar ELO)
Once you have a team, tries to find another team close to your team’s ELO.
In my experience, it seems like the Quick Match queue has turned off phase 2, but still has phase 1 enabled. That leads to teams of 5 100’s matched against much lesser teams (5 players in single digits or teens). This, of course, is just me theorizing, no real knowledge of the MM system.
If this is close to how it really works, in my opinion, I’d rather have #1 always off. Building a team of differently skilled players seems like a good way for the less-experienced to learn. It absolutely should be turned off for Quick Match.
I still think the idea of balancing the teams after 10 players have been found is a better idea, but might be too much dev work at this point.
It was awful. I’m a PvP n00b and a pubstomp like that was awful. I finally won my first PvP match in battleborn over the weekend.
I don’t know what can be changed when it comes to the matchmaking in this game. I imagine that on PS4 the PvP population may not be large enough to segregate players like most of us would like. So it’ll be like this until we can get more people playing battleborn.