(I’m just gonna use this to further conversaton, hipe you don’t mind…)
Dps is definitely a big point in this map, since dead things can’t hurt Nova, right? But most importantly like I said is the Scaven. They’re so small that you can’t see them if they’re on the other side of the core, and they can really add up if you let them. I would advise any slower characters to focus on only stuff that gets to the core, because those little bastards are like cockroaches.
Also, I’d like to take this opportunity to sing the praises of repair drones, too. Seriously, every group should have one in these cases. They’re like Miko’s for your buildables.
Also also, we’re getting Nova as a playable character, right Gearbox? Right? Lie to me if you gotta.
Honestly, when it comes down to it, I think Nova’s health in this is just too low. I’ve seen a minion or two carve apart 1/3 of her health in the matter of a few seconds it took to realize it was there and kill it. She shouldn’t be dying that quickly to something that weak. Especially with the numbers on this map.
I had a premade group of three, we’d que for a public run, every time we did this with 5 or 4 people, we would lose almost instantly on the 2 wave.
We then decided to do just the 3 of us. Beat it with 50% HP left as Miko, Thorn, and Orendi. We put flash turrets on the top levels and a mix everywhere else.
We repeated it two more times with the 3 of us, again, cake walk every time. Seems that the adjustment from 3 players to 4/5 is a huge jump.
Managed to do it while solo queueing and got a PUG with a few people that had mics. As usual, there was little incident up until the final fight. Thankfully most of these guys were listening and allowed me to set up a majority of the traps and the turrets. Additionally, we had an ISIC who had a hard-on for his ultimate and wanted to play like a turret from the upper ledge, as well as everybody grabbing either an assault drone or a repair drone.
The first round went okay, a scaven sneaked in and did about 20% of Nova’s health in two or three swings, but that only served to help make everybody understand that they need to kill the little buggers at all cost. Second round was better than usual, with minimal damage to Nova’s health. Third round had Caldarius flying around and melting the weaker units, while Miko healed Rath and Oscar Mike as they defended the core from anything that got close, as ISIC sat up top and fired at anything that smiled at him.
Safe to say, I was pleasantly surprised when we got to the boss fight. Now I just have to find a group that doesn’t want to bring 10 melee characters or stand in the center of death island for Heliophage.
I’ve not heard anything specifically internal about Attikus. We’re still watching all characters very closely right now, though.
In Early Access, the general thought was that he’s a good tank, but he really needs a dedicated healer (Miko / Ambra) to relaly maximize his effectiveness, especially in early levels. We’ve seen him go on wrecking sprees in the right hands.
Several of our characters (like Boldur and Deande) are just high skill characters, and in the right hands, they are devastating. We need to watch the general patterns before we make changes, though.
Know this, however - we won’t let less popular characters go unchanged forever. We’ll eventually get to them. We just don’t want to knee-jerk react on day 3 of release, especially while the majority of the population are still unlocking characters and learning them.
This is actually the secret some how. Played exactly like this advanced difficulty ISIC and Thorn and it was an effortless playthrough. Got gold no lives lost. No voice chat just easy breezy beautiful saboteur
Just did this mission for the first time tonight and it was pretty close, just a tiny bit of health left when I took out the last enemy on wave 3.
I can see why a lot of people struggled with it, I’ve now played the CTT, Early Access, and open Beta. Not everyone has that kinda time into the game yet.
This my last mission and I just spent 4 hours failing it. I think I’m done with Battleborn until this is fixed, because there’s not much I can do. It’s infuriating.
1 Like
FallenAigis
(the one person that likes capture )
#81
i just play on normal mode. I assume most things are doable but will require some practice and learning ive lost do to some “randoms” because theyll leave the core wide open while im defending one side and they’ll be across the map and ill be by myself but hopefully they learn from their mistakes as i’m too quiet to use a mic.
how does advance function differently than normal, thought it was just no revives?
either way though i try to build ALL turrets/traps since they draw agro that seems to help alot for defending
The only positive comments i been reading were from people soloing it I failed it everytime I played it online with a lot of people because the waves are ridiculous. Ended up getting in a lobby with only 2 other people, and we ended up getting threw miraculously, got gold too. P.S. We had the weirdest team (Galilea, miko, and orendi) dont sleep on that combination!
It seems like the biggest issue is the squishyness of the objective, as well as the fact that it can be hit from pretty much every direction at once. Those little grunts that run around apparently do 10% of the things health with a single smack, and tend to smack it more than once. I actually sat on point as Rath to try to counter them, and found that they would just randomly appear on the objective; as if they either lept or fell from the sky (watching the only entrance as much as possible). And then those annoying bombers tended to hit it pretty frequently too. Basically, it seems like you have to be absolutely flawless with your situational awareness to not have the dang thing die, and even if you somehow were, you would then need the DPS to dunk everything that gets close.
I think just beefing up the things HP pool would be a good band-aid fix. Making the enemies ignore the core if there are players defending near it would be nice too.
Will probably be trying more tomorrow, but at the moment this particular mission has wayyyy too much of a difficulty spike. It sharply contrasts with the rest of the mission (which was a total cakewalk)
Solo’ed on normal 3rd attempt w/Miko after failing 1st with a pub(iirc Toby, Rath, Marquis, cant recall 4th atm, and myself as WF) , and 2nd with a solo Whiskey Foxtrott.
After the first two runs I found this thread and read about Miko and Flash traps/ Thumpers and staying relatively away from Nova.
I managed a Silver on Normal, and 3 people diconnected so it was just me (as Thorn) and an ISIC.
We made it out with 5% health on Nova, and the last boss battle rekt us.
The General consensus, considering the majority of the messages here and my somewhat limited experience, is these kind of missions is poorly scaled and less people is better.
I failed the Archive in 5 and succeeded in 3 (Rath, Caldarius, ISIC). The same with the experiment with 2 Montanas and 1 Rath.
This could be because the objective health is not scaled at all or the enemies have an increased damage too strong for the objective’s health or they have too much health, or some or all of these reasons.
We already tried that kind of combinations (2 supports, melee, no melee…) in advanced to no avail though. THe thing is, as I said, right now I have yet to LEARN what happens in advanced when we fail the mission.
This is my biggest problem here with this mission, as the core is destroyed so quickly that you don’t have the time to know why, and therefore you cannot do better the next run by learning from your mistakes. ImO normal mode on that point is fine (I’m not saying it’s fine on every point, but at least on that point it’s leaving you the time to understand what’s happening), but advanced mode is furstrating on that map due to this. We lost. Why? We don’t know. Try again? Sure, but since we don’t know why we lost, chances are huge that the result will be absolutel ythe same (and it indeed was the same no matter the picks we took).
Add to that the framerate issues and this is not a map that it’s nice to fail again and again.
That seems like it, yes. When I hear the stories of other parties, smaller parties don’t seem to have experienced the absolute chaos we experienced during those wave.
Yeah I thought the same, and I’m going to get that character unlocked and try that with a party I think. that healing chair and those pylons restoring shield seems like a really good idea when everyone is standing around.
The thing is, you’re not suppose to have him before you beat that map and the next one, so this means that to have him in advanced on that map you first need to do the maps in normal mode.
No revive is hardcore mode. Advanced is a more difficult mode with the same amount of revive. (you can play hardcore advanced for no revive just as well) In advanced one thing that you will immediately notice is how some opponents hit like a truck. The core has the same health as in normal so if you let anything hit the core its health will go down in a flash. That’s actually what’s happening in 5 players advanced.
I actually failed the experiment with 3 and finally won it with 5 after we got 2 more players in our retry (advanced). So not sure that map has the same scaling problem as the saboteur.