The one thing that FitSD’s spike in performance has given us a glimpse of, is what it would be like to aim for builds that are chiefly incendiary with little-to-no emphasis on matching elements. When you have the Takedowns as the most challenging content in the game, incendiary is arguably the least desired element across both of them and so that puts Moze at an inherent disadvantage simply for having incendiary damage tied to a few of her skills. And what’s worse, some of them don’t even have synergy with splash damage or Short Fuse.
I’m aware that her incendiary skills are intended as a separate form of bonus damage, but I for one would love to see Moze rock the incendiary element with such power similar to Hellborn Krieg from BL2. Perhaps they might release a legendary class mod in the future for that purpose, or they might tinker with current skills if not have new incendiary ones waiting in the 4th skill tree.
Going back to 15% FitSD is not enticing at all, but staying at 465% in M10 isn’t really a feasible option either in the long term. If the idea after the seemingly inevitable nerf is to retrieve the lost incendiary DPS, then Gearbox would have to review pretty much every incendiary DPS skill and buff them to make up for the huge DPS loss from the nerf. Much easier said than done when FitSD is the only one of the bonus incendiary skills that works with splash and Short Fuse.