This is just a quick guide to show how the level of a COM is far less important than its parts.
Each COM has three hidden parts that largely determine the overall quality of the COM. Each of these parts has 6 possible “quality levels” similar to the BL1 system. Unfortunately there are no indicators on the card ( such as there are in BL1 ) , so there’s no way to determine the quality of what you may have found except by comparing stats.
I haven’t done enough testing to be sure but from what I can tell, each “part” is responsible for a different stat, by which I mean the passive boosts, not the skill boosts ( which seem solely driven by level ).
- In the case of the Binder for example, there is only one : cooldown rate. This stat is solely driven by the first part and is unaffected by the second and third parts.
- In the case of the L Siren, there are two : cooldown and gun damage. These will be driven by the first and second parts and are (theoretically) unaffected by the third.
Regardless, the point of this exercise is to show the difference between the worst possible version of a COM and the best possible version ; and how relatively little effect its level has.
A good example of a three-stat COM is the Legendary Soldier :
Level 72 best :
Level 72 worst :
And level 58 best :
As you can see the worst 72 is about on par with the best 58
Note - the third part can have a different effect on the the third stat. In the case of the L Psycho it actually decreased shield delay rather than increased it ; and with the Slayer the “bad” part had the better health boost.
As a side note, a similar parts system exists with relics also similar to BL1 parts systems.
The relics have a scale of 1-15 but will only have a range of about five at any given level ( meaning 1-5 in NVHM , 6-10 in TVHM and 11-15 in UVHM - these are in no way accurate, but you get the idea ).
There is only one variable part regardless of however many stats the relic has.