The Thievius Raccoonus: A finalzed OP8 Build

This is why I jealously guard my Quasars, and pass them down from character to character - even when they’re rubberized

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Rubberized > homing. Except when you’re one on one, and I’m not even too sure about that. IMO.

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So if I am understanding this right. For this build, the Legendary Hunter is better than the Legendary Sniper?

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Up for debate - especially since @CoonTail hasn’t been around to weigh in. I gave my reasoning above. Personally I’d go for the Hunter but if you have all the gear, try them both out.

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Yes, this is a moxxi free build and the health and cooldown you get from it lets you get in and out of deception and heal with deception.

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Why not get TwO Fang for double the Pimp shots? With Shadow of the Seraph, that can increase Two Fang to proc 100% of the time with pimpernel

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Thanks I know its been a while, but I always support the BL community.

Work bogs me down, but I try to make it back whenever I see updates on threads asking for info.

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Yep the legendary hunter is the only way to go since you get the largest number of valid bonus points from a COM.

Legendary sniper offers skills that are less valuable, thus making it a poor choice compared to the legendary hunter. Additional life gain is enormous too since there are no Moxxi weapons as Derch explained.

Two fang is alright but with the Pimp you want very accurate shots to land sweet spots which is the same that can be said for the Bekah.

With all the recoil that effects the second shot and it coming out randomly it tends to make aiming more difficult which means more missed shots. Feel free to try out two fang + shadow of the seraphs, but I think the relic slot can be put to better use.

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Hi; how would you recommend using the new skillpoints?

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Just got a chance to check out the new DLC last night and mess around with skillpoints.

Give me roughly a week and I’ll let you guys know where the build stands based on the new points.

Thus far I just invested 1 additional point in followthrough, precision, and fearless…then tossed the remaining 5 in unforseen. Lets see how it plays out.

Something like this currently
https://bl2skills.com/patch/assassin.html#505551005150555155015050510000

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Hey. Love the updated build. Have you researched the new dlc any further than the updated build above?
Cheers

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I got a chance to toy around with the build changes more this weekend and have to say I learned quite a bit.

To start OP10 really minimizes the pool of weapons that are able to function against such a high level of damage reduction + bonus health.

While I enjoy the efficiency that unforseen gives the build…I find it also lackluster without the bone AND slag which is a large problem in OP10. OP10 requires seriously high fire power(aka the Bee) otherwise enemies will eat multiple mags of ammo again & again. To be fair running around with an antagonist + florentine/twister + magic missles was solid with the perks from unforseen + a shock bone. The peak opener was pretty solid as long as I had the bee on as well.

At this point I am going to try out two fang since it may still leave my relic slot in tact. More reports soon.

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Hi. Thanks for the update. Something to chew on I guess. Please keep the updates coming.
Cheers

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