IMO undercover and double agent trees are both terrible from the waste down.
Pocket full of grenades is actually a terrible skill to be in Zane’s trees. Don’t get me wrong, this is some of the most powerful nade regen in the game, I used it to make one of my first best builds (nade spam), i love this skill. But it makes no freaking sense why the character who doesn’t use grenades has a nade regen skill. It’s an entire skill that’s support to boom enhance. Just get rid of it. Just make clone eat rockets and give me rocket regen. At least I could use this skill to RPG spam a bit better.
Trick of the light and like a ghost are also bad I don’t have to explain these lolol. Trick of the light should just be active if clone was active, because currently it’s just in a weird state where half the time you get the bonus and the other half the time you don’t. And honestly make it shock again, it should have never became cryo. Like a ghost just needs a complete overhaul. I couldn’t even begin to think of an idea to make this good.
Now let me give my two cents on everything terrible in the green tree because it’s mostly everything.
Adrenaline and hearty stock. These are two trap skills. Adrenaline is okay in early game and I understand it, but at end game with guardian rank topped off unlocked, it actually adds nothing. cooldown/(1+cdr) there’s the formula, test it with topped off active, with and without adrenaline.
Hearty Stock is actually just a trap skill though. Undercover is about keeping full shields, to the point where people were playing rough rider just to bypass having a full shield. I liked to go with sitorak instead, nice and fast charging. Hearty stock actually is anti synergy with the skill tree, confident competence, adrenaline, and CCC. Change this skill to give you 10% boosted shield augments per point. Like power charges, amp, roid, fleet, etc. Make this skill boost those effects.
Stiff upper lip just doesn’t work I’m pretty sure. And even if it did it’s just not a great skill. Low damage reduction has never been good survivability in this game. Life steal is. Plus Zane has TONS of health regen anyway between donnybrook and rise to the occasion. Don’t even know what to change this to.
Speaking of rise to the occasion, it’s the best of the worst skills in this tree. It’s not bad I’ll admit, but it’s really not that great especially compared to salvation or donnybrook. But I guess since it’s the best of the worst you can leave it. Or give us some speed or something with low shields.
Now we’re onto best served cold and futility belt. Best served cold does absolutely nothing. You know what I think you should do to best served cold to EVER make it useful. Give it overkill. Just like remnant or hollow point, best served cold now gets overkill. Why not? This would make it scale well with levels, and given enough damage, it would actually freeze enemies sometimes. This fixes everything wrong with it.
Futility belt is just a bad skill. Once again I’m pretty sure the damage reduction on this is just broken, but do the math. Change every element to kinetic and compare it against your health and shields, you actually lose more than you win. It’s ridiculous. Give us some damage in the skill tree, enemies affected by cryo take 15% bonus damage.
CCC and Refreshments are pretty good lol. CCC is the true capstone of this tree. So we’re gonna talk about nerves of steel. Why the hell doesn’t this skill give crit damage. It is so far down the green tree, give us loads of crit damage. Up to 50% if the skills maxxed out. Yah I’m serious. It’s pretty easy to lose the stacks and have to start over, we deserve a big ole crit bonus to go with that accuracy and handling, it only makes sense.
Finally we have distributed denial. I actually like this capstone a lot and I recommended it to people for CCC builds before seein dead came out. Booster shields and Stop Gap are some of the best combos. But besides those two shields, this basically never works again. When gearbox releases the bee shield this skill will be insane, but until then just go shield by shield and make it work favorably with them. Depleted effects happen when zane’s barrier actually goes down, all of them actually, but the thing is that’s anti synergy with ccc. Zane always wants his barrier active.