First a forethought as to possible reactions;
This is purely a tactical and action modification to the game for the sake of adding dimension to it. It isn’t so much a flat critique as it is a chance for further development.
I am not implying that it should be retroactively added to Borderlands 2 or TPS (and obviously not the original), or that is wholly necessary for the perpetuation of the series, but it does have it’s merits.
I do love Melee characters. Always have and always will. Brick’s fists and Krieg’s buzzaxe glow orange in my eyes. That being said; after a recent stint in certain melee based games, I found it annoying that I am forced to sit idly by as certain opponents wind up a slow and generic gun butt against me, a melded mass of metal and flesh with an arm the size of an elk.
I would like the ability to block incoming melee attacks by way of a deflection. It could be a timed deflection, more than a “hit triangle to turn in to impervious rock” button.
In a way, Athena’s action skill is that, but to a greater degree and selective to a character. This button could have other functions, such as using platforms for cover, dodging slower projectiles (i.e. rockets) and whatever else one could think of.
So I figured I’d put this out as a proposition and see if it would be well received. Sure, this may just be the VERY biased opinion of a melee aficionado, but it would definitely add some dynamism in the game. The intro sequence to BL2 showing characters dodging out of the way of fire and actively interactive with the environment would be a bit truer in this way.