I didn’t mean that matchmaking is preferable to playing with one’s own friends. Just that if you’re relying on public matchmaking to find people to play with (which I guess if friends had stopped playing, as you’ve mentioned, is more likely) the benefits of being able to use it with less fear of cheaters are clear. (Like you I was comparing it to the Borderlands series, where matchmaking is full of cheaters to the extent that I rarely risk it).
As for matchmaking times, it seems to vary, but I regularly find players very speedily for public story mode, which I’ve enjoyed playing.
Hardly anyone bought it at launch and it never recovered from there. No business will take the risk on a second iteration of this IP, also the DLC will be minimal as possible to meet pre-sales obligations of the season pass. Enjoy what you have till it fades away. Battleborn will soon become Battlegone.
The advantage Battleborn has is a story mode. It’s obvious some don’t exactly love it but I find it’s a good break when I want to play the game but not have to worry too much about tryharding for a multiplayer win.
Going forward, I’d obviously love to see a competitive multiplayer system but I think there needs to be a change to how gear works for ranked matches. I personally don’t like the current “loadout” system and, quite frankly, it seems like a bit of a lazy design choice. I would prefer if we were given 30-60 seconds at the start of each match to pick 3 pieces of gear from our bank after we’ve seen both teams. This would keep with GBX’s 3 item loadout system and allow for counterbuilding that MOBA’s so badly need.
So, implement a new loadout system for ranked play and maintain the support for story mode and I can see this game hanging around for quite some time.
It all depends on that last magic trick Randy has up his sleeve.
Yes you can throw money at everything but you also have to know when to quit.
I think Gearbox is working on some stuff that could ignite the game, but if that fails they just finish up the season pass and make small tweaks during some hotfixes once in a while.
GBX was looking at better tutorials and guidance for the game. People do not fully understand the game. Playing is believing. So give them a good introduction by providing a trial version. Last week GBX & 2K Games did a free Borderlands weekend on Xbox One with the Handsome Collection. If these things are possible now, create a free Battleborn Event. Make a big marketing push, shoot for the stars and …
So there is still hope, but if that fails, you must know when to quit. learn from you mistakes and adept. I would love to see Battleborn be a game that lives on for 10 years with awesome updates. But maybe it needs to be a good story driven game more like Borderlands because the Battleborn universe is great. I would love to see a Tales from the Battleborn game.
So in short i’m not sure were it’s going to land but i’m optimistic.
It’s unrealistic to think any game in the current market will last more than 3-4 years.
I don’t think Battleborn has the E-sports pull of other games (like Overwatch for example) and to last past 5 years you’d need a system as popular as LoL with a large development team, resources and a huge playerbase. Unfortunately, Battleborn doesn’t have any of those things.
The best we can hope for is about 3 years of life with a small but loyal fanbase.
I think it’s already on a big decline. Even the DLC didn’t do anything good. PC player base jumped from 350 to 650 players when the DLC released and … now it rarely reaches 300 players once again. + We got the balance patch with the DLC so it brought back some players too… for a week.
I think Battleborn has 6 more months max and then it’s gonna be pretty gone.
I’ve already played nearly 800h, but I’m starting to question myself: why do I still play this? It’s more like a habit now and the “fun level” is pretty low.
…There’s 100 steam players right now, over the past 24 hours it never hit 300.
Each morning I’m trying to play some Attikus while I enjoy my Espresso. nope nope nope
They will fulfil the dlc requirement and it’s dead after that. I know out of nearly 100 Pc friends on battleborn, 90 have stopped playing. I actually uninstalled recently but came back as nothing can scratch the Itch like this game.
So when GBX completes fulfills its contractual obligations with DLCs and stuff they promised, they will make a few more final tweaks, make PvP private count towards stats and allow the game to be played offline and cut back as many resources as possible.
There will still be active servers and a small but dedicated community, I am looking at you @FlamesForAll, but once GBX releases the final stuff for the season pass, the end will be in sight.
My hope is that GBX learns from the missteps of BB, the self-inflicted and the unforeseen ones, and makes BL3 an amazing game. BB is a good game and GBX is a good developer that has amazing stories and fun games, I just hope they can continue to crank out high quality content.
It’s not commercially viable to continue at least currently based on player numbers. It makes sense to cut loses and focus on BL3 rather than reviving a dying franchise.
A lot of this is rumors and hearsay with a bit of my expectations and experience with GBX coming in.
At PAX, there were a bunch of rumors of GBX just giving up on BB altogether, but they can’t because they have to fulfill their contracts with Microsoft and Sony. You see hints of this when the devs say they can or can’t do something because of the agreement with a company. They have to have equal access to all the modes which is why incursion still shows up in quick match.
Also, the devs have repeatedly said they have not even considered extra content after the DLCs, I know because I keep asking about a prestige system. This, and they shifted a ton of resources already, leads me to believe the support is not going to be there in long term.
When they do finally let the game coast and stop adding content, the will have to do something to allow players to finish the game how they want, mainly challenges, lores, titles, things like that. The only way to do that would be PvP private and at that point, letting people play offline would allow them to spend less on servers.
Mainly, unless they figure out how to give this a second life, it’s just going to fizzle out.
1 Like
SageWindu
(Obliterated in the Man-Barbecue of Combat)
#37
If Battleborn ends up with a life span akin to the first Borderlands (between 2 and 2.5 years), I’ll be happy. Mission packs, skins, PvP modes, the works, then let the game enjoy an easy, simple death.
Hmm. It got real morbid right at the end, didn’t it?
This may be a difference between US and EU. For last few days I was unable to find a game with EU players and after a long wait I was getting added to US players, and suddenly finding games against other US players. While it works surprisingly well, probably the best of any fpp I have ever played, I wont find a game before what is 3am for me, usually closer to 5am.
Another thing is that some people are gathering in teams outside of the game, and once you have a team then finding a game is much quicker.
Since the issue happens only on certain maps, and the game runs on Unreal Engine I would say it is a problem that doesnt involve any coding, and is most likely just for mappers to resolve. They probably went overboard with some effects that are used for the certain themes, possibly particle based. Some people said that turning off dynamic lightning helps, so I was thinking that maybe the geometrical design in some of the themes, like Jennerit buildings may cause too many calculations for dynamic lightning, however I turned it off and it didnt help. It could be even something like a one texture that someone forgot to compress. There is a well known fpp shooter where this happened for an eye texture for one of the monsters, and it killed frames on whole level that used them. So I think it is something on maps, and that developers most likely already know what, and that they wont change it.