Long story short, I think many people’ll agree that Galilea is a game design mess, as she is too good (or should I say… God?) at too many things at once, and she has too damn much CC too damn early in the game. Even after being continiously nerfed after so many patched, she keeps overperforming.
So, I was bored and decided to theorycraft a little about how I would consider reworking her skills and helix tree to bring her back to senses. Keep in mind that I didn’t bothered much with the numbers, and most of them should be level-scaling anyways. These are mostly proof of concept. Fair warning: loads of text.
Can have up to 10 stacks. Attacking and using skills generates 1 stack of Corruption. 1 stack of Corruption is lost each second while out of combat or affected by crowd control. For each stack of Corruption, Galilea deals 3 damage per second in the area around her, up to 30 damage per second. For each enemy damaged by Corruption, Galilea regenerates 3 health, up to 15 health per second.
Cooldown: 15 seconds
Deals 100 damage and stuns for 1 second. Stun duration is increased by 0.1 second for each stack of Corruption.
Cooldown: 24 seconds
Creates an area on the ground around Galilea for 8 seconds. Each enemy within the area takes 15% increased damage and is affected by the Corruption, taking damage and healing Galilela based on her current Corruption stacks.
Cooldown: 60 seconds
Galilea dissolves into the dark puddle, becoming invulnerable for 4 seconds. She immediately gains 10 stacks of Corruption, and for the duration of Abyssal Form the effects of Corruption are multiplied by 3 (does not affects Corruption applied by Desecrate).
Hitting a target with Shield Throw increases Galilea’s health regeneration by 20 health per second for 5 seconds.
Mark of the Feeble
Hitting a target with Shield Throw applies Wound for 5 seconds.
Shield Throw damage is increased by 100%, and by additional 10% for each Corruption stack.
Desecrate heals 60 health on activation and 20 health per second to all allies within.
Desecrate deals 90 damage on activation and 30 damage per second to all enemies within.
Galilea’s Greatshield now blocks up to +500 additional damage, and generates 1 stack of Corruption for each 150 damage blocked.
Galilea’s Greatsword now returns 10% of the damage dealt as health.
Galilea’s Greatsword now deals additional +18% damage.
Shield Throw and off-hand Shield Bash now apply a 3 second Bleeding effect that deals 40 damage per second.
It’s Dangerous to Go Alone
For 5 seconds after using a skill or emerging from the Abyssal Form, Galilea’s Greatsword becomes a ranged weapon, unleashing ranged blasts of energy.
Galilea gains +2.5 health regeneration for each stack of Corruption.
Galilea’s attack speed with the Greatsword is increased by 10%, and additionally by 1% for each stack of Corruption.
Galilea gains +360 health, and generates 1 stack of Corruption each time she loses 10% of her maximum health.
Desecrate duration is increased by 4 seconds.
Descerate area of effect is increased by 50%.
Enemies affected by Desecrate are Wounded.
Attacking an enemy affected by Desecrate slows them by 30% for 3 seconds.
Hitting a target with Shield Throw increases Galilea’s movement speed by 30% for 3 seconds.
Hitting a target with Shield Throw returns the Greatshield to Galilea’s hand and reduces Shield Throw’s cooldown by 5 seconds.
Enemies around Galilea are Silenced for 3 seconds on Desecrate activation.
Enemies are pulled towards Galilea on Desecrate activation. Pull grows stronger with each Corruption stack.
When Galilea’s Greatshield blocks a projectile while at 75% of shield health or higher, that projectile is reflected. Greatshield still takes that projectile’s damage.
The Black Wind Howls
Galilea gains -20% CC Duration, and additional -2% CC Duration for each Corruption stack.
Deeper Than Doubt
Enemies affected by the Abyssal Form are slowed by 30%.
Effects of Corruption are multiplied by 5 while in the Abyssal Form, instead of 3.