First off, there are too many anointments.
Secondly. Why do we have anointments about autobear being active when it should just be “while moze’s action skill active”. I say that because now we have mini-cub. Why do need anointments that distinguish amongst all the different action skill variants/situations?
Thirdly. Because of so many anointments, we really need away to alter which anointment is on which item. If items 1 and 2 were corrected, then maybe we wouldn’t need a way to move anointments between items.
Fourth point. Diablo 3 has a similar type of system with incredibly specific boosts, but the main difference here is that you can alter your gear in diablo 3. You can extract legendary powers. You can level up an item. You can reroll a property or a stat. Lots of options. That’s why it works. I’m really hoping that “directors cut dlc” for BL3 will have some sort of gear editor machine.
5th point: When something says “after you use phase slam” or “after you use astral projection” it really needs to work on all variants of those. Amara’s augmented action skills seem to not trigger some of these incredibly specific anointments. Please go and make sure those are all coded correctly.