I’ve been playing borderlands since 2010. I’ve loved the series. I loved hunting for pearlescents in borderlands 1. I remember them being so rare that there were a few I never got. When u did finally get one though it was extremely powerful and impactful. I’m looking at u Bessie . I loved that in bl2, legendaries were actually that, legendary. They were rare.
I understand why in this game the drop rates have increased so much and that’s because of anointments. U can get a perfect part level 53 Maggie 17 straight runs, but it will only do HALF of the damage of another Maggie that’s anointed with 100% ase and that brings me to my next point…
I FEEL LIKE THERE NEEDS TO BE A COMPLETE REWORK OF ANOINTMENTS, CLASS MODS, AND ARTIFACTS!
I don’t feel like it’s healthy for the game to go forward with what we have now. I’LL START with class mods. It’s RNG on top of more RNG. U have up to 3 skills being boosted and 3 random passive stats that get added. Nothing better than getting torgue accuracy, Maliwan firerate, and vladof reload speed on a com with the points distributed the way u wanted in the skills that u wanted. Also how is it that general weapon damage on a class mod is 26% but a specific manufacturer weapon damage is 11%. Is that not backwards? Shouldn’t I get a bigger boost from having an “allegiance” with a manufacturer? I think class mods should just boost skills(more than just 5 combined points for legendary coms) and have predetermined passive stats kind of like borderlands 2. Where’s my sniper com for flak that adds sniper damage? I know some change is good but that’s too much rng there for everything on a com. It would take years to get exactly what you wanted on a class mod. Also action skill cooldown in this game means next to nothing with topped off being a perk in guardian rank.
NEXT up is artifacts. If class mods were RNG on top of RNG, artifacts take it a step further. There are so many trash artifacts in this game with slam bonuses and slide bonuses it BLOWS MY MIND. Also three more passive stats on the bottom again that select from a huge group. Best of luck getting the one you want.
There are some good ideas amongst artifacts like getting health back per kill, becoming invulnerable for 5 sec when dropping below half health, and getting a damage boost after killing a badass. The three stats on the bottom however should be removed. Maybe make an allegiance prefix on artifacts where it boosts two or three stats for one manufacturer. Something like jakobs damage, jakobs reload speed, and Jakob’s magazine size.
I think getting a magazine size +44% for all of your weapons on an artifact right now is too strong. That’s basically Moze’s one skill with 5/5 pts. I’d rather class mods and artifacts be more rare but have more impact when u get them and have less RNG tied with them.
LAST up anointments. I don’t think anointments should ever just add damage. They should add utility, either to the class ur playing, or a specific action skill. Add an extra shot in fadeaway, add an extra charge to rakk attack, maybe giving amara bonuses when shooting a phasegrasped target so people actually phasegrasp enemies instead of the ground.
ASE anointments are boring, benefit some classes more than others, and ruin the game. Damage is so bloated in this game, no wonder they have a tough time balancing stuff. They added mayhem 4 with 1000% health shield and armor because u have Jane Doe over here getting damage from her weapon, skills, guardian rank, class mod, artifacts, 100% ase anointment on the weapon, 50% radiation anointment on the shield, 50% fire anointment on the grenade. Somehow that 3400 damage wedding invitation is hitting for over 1,000,000. That math is insane. Don’t get me started on the extra projectiles created when you use those anointments on your grenade and shield making projectile chaining/reflecting guns that were already broken even more so. I’m looking at you recursion, redistributer and several others.
I think gearbox would have an easier time balancing the game if the numbers weren’t so bloated and the damage formula wasn’t all multiplicative which I haven’t tested but it seems like it is.
IN CLOSING, maybe I’m just an old cranky gamer that’s going crazy. I just feel like if they take away ase anointments and do like +100% health per mayhem level, so 500% at mayhem 4, the game would feel better and be easier to balance. I know there’s countless bugs and class problems but I think they’d be easier to solve if they make the artifacts and class mods simple again. Too many class mods are complete garbage and others are stupidly OP, put in the game as an overreaction to people calling their class too weak. Class mods need to boost playstyles.
I’m a Jakobs allegiance diehard fan. I’ve done it every borderlands game. Love hunting down unforgivens and purple high damage muckamucks. They just don’t seem to do a lot of damage in this borderlands. If u somehow got through this entire article I just wrote, i’d love to hear your opinion. I don’t post on the forums too often so if I put this in the wrong spot, I apologize.