Having played a lot of League, a bit of Smite, and now a bit of Paragon, I have to say they are all better designed than Battleborn when it comes to the maps. There is a lot more penalty for diving enemy turrets in those games. In this game, the sentries are a joke and don’t get me started on Meltdown where you basically have no base defenses. Those turrets that guard the spawn point are largely useless.
There simply needs to be greater penalties for diving, especially early game. It is way too easy for example in Overgrowth to get into the tunnel or up onto the ledge and poke the Sentry from those locations, there’s not much danger in it. Again, the Sentry is pathetic.
Sentry shields should be invincible to Battleborn fire and all maps need better base defenses. I like Battleborn a lot and in many ways prefer it to say, Paragon, however the map design simply leaves a lot be desired. Far too easy to push and dive and there’s very little risk to doing so.
EDIT: Having seen a lot of discussion on the point of Sentry shields I’m willing to change my position and say they don’t need to be invincible to Battleborn fire. The fact remains that it is still far too easy for Battleborn to operate in and around the Sentry with little to no danger. There are myriad ways to make the Sentry more deadly, make it more aggressive, buff its shield hp, let Battleborn damage the shield but at a serious disadvantage, give it an AOE attack. The point being, it is too easy to dive particularly in early game. Late game is different.