These gun buffs hurt moze in 1 specific way

She also procs her good annointments pretty well. The next 2 mag bonus annointments are amazing for her as well as splash damage for 18 seconds which is easily her best if the weapon can do splash dmg and you cna easily have it at 100%uptime especially with the guardian rank cooldown skill.

Math doesn’t mean anything if you can’t apply the damage. You can unload grenades faster than waiting for your rockets to lock on.

He’s supposed to be weaker. You are invulnerable while using him. You wouldn’t build anything but IB if he was equal or better then Moze.

I’m not fighting anything, I’m stating my opinion on what you are saying.

She has far less time to use for anointments that are ASE compared to the other VH’s.

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A cooldown should not be weaker. If it was just meant for her to live why even make it exist also why even make it have such a large cooldown lol zains barrier does a much better job at stopping dmg than iron bear and it also makes him do better damage…

What are u talking about when u mean lock on for missiles gave u not seen that people use default missilesand that actually does the most damage??have you not sen a single video on moze iron bear runs bro?

Her annointments actually last longer than others. 160%splash damage last for 18 seconds which is much longer than base 125% splash damage. 125%in in on next 2 rounds can be crazy good on the right gun or if u just have some for the road.
Her 10%fire rate 20%crit one would be amazing if the values were higher.
75%fire for auto bear last 15 seconds still longer than other element ase.
You clearly dont know anything about on foot or iron bear moze like please just go read the iron bear threads and get some information down I promise it helps instead of assuming you know everything it helped me out big time with builds

You can build IB to be up %90 of the time. If he was stronger, no one would use More.

Grenades are better.

If IB got a huge damage buff, you would always have your anointments up until IB was back up. Hence, people would live in IB and not use Moze. Cause why would you?

P.S. Grenades are better.

you would always have your anointments up until IB was back up.

You can do this already. Also what does that have to do with IB damage? They definitely did not design IB in mind to be weaker than moze on foot.

If IB does more damage than Moze on foot, why build moze as anything other than a tank until IB was back up. She would be built for pure resistances. Of course she has to be stronger than IB.

Yes, that’s the inherent issue with an action skill that takes you away from your guns and gear like I mentioned. You wouldn’t build her as a tank though, because you’d probably be lowering your dps as a result. I’m not debating whether Moze should be stronger than IB or not (although an action skill that makes you weaker makes no sense), but rather that’s not what the devs intended.

Lol I think the devs know what’s up.

Not sure what you’re trying to say here. That the devs designed IB to be weaker than Moze?

It didn’t happen by magic

Okay lol, as evidenced by all the changes we’ve seen so far I’m sure. An action skill should complement and enhance the player. We see this in all 3 other VHs. In moze’s case, it’s at best a panic button or provides complementary unreliable damage via Auto Bear. It doesn’t matter that you are invulnerable when you are dealing less damage. And you’re telling me they intended and gave her a 2 min base cooldown for her skill so she could spend time doing less damage on every activation.

I should note of course that it will completely destroy during leveling and on lower mayhem, which kinda also goes against your point. So do most things though, and action skills shouldn’t fall off at higher levels of difficulty. An issue we’ve historically seen with pets and the like unfortunately.

The problem of IB is that it has poor interaction with Moze’s gear. If I want to make IB super OP should be the result of the combination of Gear with the right annointment and skill distribution. The only way that I can boost IB damage with my gear is by stacking splash damage, my class mod, and the grenade annointment, the rest of IB damage is a result of skill points.
They should give more options to boost IB damage through gear. This will come at the cost of making on foot Moze weak, this will be up to player choice.
Options!

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Yep. You can shrink that cd a ton. Guess you’ll have to choose what you’re going to run. I do good damage in m4 with IB. I see people trying to run deathless and complaining about the lack of damage. You choose your level of involvement. So, big tank, or big damage. What do you want, 200k armor, huge damage and no cd? Pretty boring.

Never said I wanted that, so no. I agree IB can do good damage in M4, but it can’t compete with what she can output provided the right gear and skills. All I’m trying to point out here is they did not come to the drawing board when designing this action skill and say “Hey, let’s make this cool ass mech where you do less damage in it than out of it!”

I guarantee you they had a meeting and discussed the balance between Moze and IB.

Everyone hates my opinion on this because everyone wants to be able to have the option of full Iron Bear up-time builds. I don’t blame them, it’s Gearbox’s fault that they already allow that (almost).

They should have given Moze a slightly longer CDT and made IB completely invincible, very powerful, not able to die, and not require hardpoint reloads. Giving us a destroy button every 45 seconds that lasts for 10 or 15 seconds.

Wouldn’t have to rely on Vampyr healing with splash hardpoints. Wouldn’t have to deal with boosting armor. Wouldn’t have to deal with instantly being melted by certain attacks.

Just make IB do an insane amount of damage with any weapon for a short time.

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Yea that would have been the best approach, I totally agree. Don’t allow increase of uptime and cap the CDT. Unfortunately they didn’t take this approach at all.

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You know I def agree with you bro lol. Like obv we could say make IB CD be something like 20-15 seconds with the right skills/gear but it should do alot more burst damage. I’m ok with it having health as long as vampyr isnt the only way for her to heal. Heck I’d be happy with it’s long cd if auto bear actually didnt deal 100%less damage than being in iron bear

Curious, what makes you say that?

It does about 50% less, right? SRPMs doesn’t apply, and Specialist Bear doesn’t apply. Unless I’m remembering this incorrectly.

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