I’m not sure how it’s any worse than Thorn’s Curse + Wrath, especially since Thorn’s Curse lasts longer and Wrath is way easier to hit with.

I don’t remember if Blade can get crits, but if you can, that +30% could get extremely nasty in combination, and you’d be in the perfect position to land it anyways since the enemy would be both slowed and directly below you. I’m not sure if many people would survive that combo, in retrospect.

Well, that’s why I’m just throwing out suggestions, in the end, not proposing a definitive solution.

I mainly want helixes to be something other than just numerical buffs: -20% cooldown, +15% damage, all these boring digit changes that don’t alter the way you play the character at all. Granted, there are some obvious exceptions, like Ghalt’s Engineer upgrade that makes him a tank-lite, but you should be excited to level up, it should give you something you didn’t have before.

In fact, I think that’s part of the reason I see so few people playing rath; from levels 5 to 9, he just gets little numerical bonuses that do functionally nothing to change the fact his job is run in, cut people, Catalyze > Crossblade, and maybe throw out a Dreadwind when he wants to feel disappointed. His gameplay doesn’t get more complex or more interesting at all after level 3, which is the biggest choice he gets offered: a double jump or a double spin.

Posting a topic with my working later, but the hotfix comes out right now to basically unchanged melee damage (0.5% or so less) and an 18% nerf to ranged damage overall.

It’s messed up. :confused:

Had this experience in a faceoff match with a Mellka who was pretty damn good at being evasive as confusing as all get out. But it was just a war of attrition, and one that i eventually won as Montana without my hp being too terribly low