In TF2 you can change your character on death so its something everyone can do normally (I used to do it often to snipe a heavy or spy up to a sniper). Not the case in Battleborn. Just because something works in a similar game (another Hero Shooter) doesn’t mean its practical for all games of the vague genre. The MOBA part is what sets Battleborn apart from TF2 and the like there.
Trith
(Trith)
#13
I agree 100%. I watched last night as at least 50 of my grenade shots with OM went off on the back of Montana’s head, as he stepped in front of me every time I was about to fire…really stupid mechanic to have blocking enabled for your own team.
MarXmaN
(https://www.twitch.tv/disturbiaendgame)
#14
Here is my thoughts on what needs improving so far:
COMBINE GAME-MODES / MAPS
Fractures playerbase unnecessary and gives maybe wrong impression about actual people playing
Heliophage should be in the general story mode queue and not separate.
Instead at least have another queque for advanced story mode.
All PVP modes should be one queue maybe two (so solo pugs can have their own turf). Three game modes with two maps each basically means there is only three maps being played. Therefore map voting should be disabled. Cherry picking gets boring eventually but not everyone stays around that long. Give and take, you play my map I play yours.
Generally I don’t understand how there is no halfway decent server browser in this game. I also feel like content wise we are on the light side here so Gearbox better throw in some free maps later on. Compared to Borderlands this seems weaksauce. (but maybe I am mistaken)
And I disagree completely. If they allow characters to shoot through teammates it will ruin this game by allowing snipers and other high dps to stand behind tanks.
Sure it can be frustrating to hit a teammate, but when that happens, I know it was my fault and I should have had better positioning and been more aware of my surroundings.
The things that need addressing, IMO are:
Fixing geometry/fps issues on maps (I’m convinced the game engine is rendering things we can’t see on these maps)
Fixing incursion to eliminate sniping sentries and making the mode more balanced & allowing comebacks a bit more easily.
Tweaking story episodes to scale more appropriately for different numbers of players.
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She can? Is that one of her special abilities or something? I’ve never been able to shoot through people, which is why body blocking is such a big deal, imo.
That’s a really good point I hadn’t thought of before. Some other games (like Overwatch) allow you to shoot through your own teammates, but the scale of their large characters is not quite as extreme as we have here in Battleborn.
Absolutely this! I know I’ll get better as I get to know the map more, but there is nothing more frustrating than trying to run away and being blocked by a tiny rock or blade of grass!
Trith
(Trith)
#18
Problem is, it’s not my fault when I’m in the clear, lining up a nade shot and some noob playing Montana comes running in and plugs the shot lane for the entire team. End result is always the same…everyone pumps their specials into Montana’s back, he get’s crushed by the frontal onslaught and then the rest of the team gets crushed by the zerg that has curbstomped Montana and was shielded from any damage because he chose to plug the lane. It’s a poor mechanic that means a single bad player will kill his team every time playing one of these oversized roadblocks. I would understand it if I was dumb enough to run up behind Montana and shoot…but when the scrub playing him is stepping in front of everyone else without regard for tactics or geometry, it’s ragequit worthy. I avoid matches with a Montana on my team now, and relish matches where the opponent is using him.
The solution there isn’t to remove blocking, though. It’s for Montana and or their teammates to play more effectively as a team. Allowing high dps ranged characters to shoot through tanks will be awful. You can’t expect great teamwork in a pug, though, so consider joining a discord or something and find better people to play with, rather than taking a shortcut (allowing people to shoot through)
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Lewzephyr
(LewZephyr)
#20
Yeah, I do agree that shooting through teammates would be cheesy, and not the way to go. But they do need to allow the players from the same team to be able to pass through one another.
Maybe. I’m less decisive on that point. A large potential problem there, and probably the reason it isn’t allowed, is that smaller characters could stand inside the hotbox of the larger ones. Lol, I tried a bot match yesterday because I wanted to give Boldur a shot and I remember getting stuck on a stairway with Ambra-bot and I trying to go in opposite directions.
Also, if people think hitting friendlies is a problem now, consider what will happen if teammates can move through you.
I think it is important to keep in mind that the game is still new. People are going to get better at it. Yes, many played in CTT or open beta, but many probably didn’t.
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Trith
(Trith)
#22
Then they need to remove Montana as a tier 1 unlock and put him somewhere upwards to rank 30 to unlock, because right now he is 1-man team killer for pugs.
MarXmaN
(https://www.twitch.tv/disturbiaendgame)
#23
character physics are fine as they are. sure it might not be easy so you have to adapt. but you cannot expect a one-way meatshield. that be dumb. people need to factor this in and some already do. I am always trying to get behind the enemy and out of my allies line of fire when playing a meatshield. unless I would want to shield them from enemy fire.
Trith
(Trith)
#24
And this is why he shouldn’t be noob accessible. Montana really needs to be a team based decision, because he is so large and has the unique ability to shut down an entire lane for about 5 seconds, you really cannot put that kind of decision in the hands of a noobie player without a mic and headset. It’s a recipe for disaster and I’ve seen it first hand wipe an entire squad which had otherwise mounted a really strong lane gap defense with Montana out of the way.
And with all due respect, I’m not convinced Montana is really the problem, or at least, not all of it. I imagine you were exaggerating, but if you are hitting Montana in the back of the head that often, then are you really thinking about making sure you have a clear shot before launching a grenade? How many of those could have been prevented if you had been a bit more careful or perhaps moved up slightly before making the shot? I could be wrong, but I suspect that a fair number of them could have been avoided. Now, is it a pain you should have to do that? Maybe, but that’s the game.
MarXmaN
(https://www.twitch.tv/disturbiaendgame)
#26
mike and headset are overrated. I do not engage in VOIP anymore. Speech is too slow for split second decisions anyway.
out of character dialogue also breaks my immersion and that wrecks my play performance. or worse when someone is telling me he is not satisfied with me doing the best I can under the circumstances, then I might as well quit the game right there and then.
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stewitusp
(Answers aplenty in the by and by.)
#27
In my experience (which isn’t much, PvP wise, mind you) any choke point where Montana could be a problem has place you can either go through to flank, or high ground to take. That seems to me to be a much more practical solution than recoding collision detection.
Although as a Montana player, I feel the need to defend the big lumox a little, or at least his players. I always try to circle sfrife my targets to give the rest of the team a clear shot, but that isn’t always an option. There are cases where if you don’t plug the lane, you risk leaving objectives, build spots, and weaker teamates exposed and vulnerable. In those cases you just have to bite the bullet and pray to whatever that your teamates grab good positions behind you.
Being able to shoot through the brick ■■■■■■■■■ that is Montana would be awesome, yes. Now imagine being on the receiving end of that. That would suck so, so bad. That’s why it shouldn’t happen, at least in PvP.
Um, what’s stopping you from using any piece of scenery to the same effect? You can’t SEE through heroes, so why would them being shoot throughable be any different?
Also if someone finds a way to employ this tactic, go around, or kill the Montana.
I work daily with a team of game designers, and there is a very small contingency of people who always go “But what if someone uses the glare from a rocket trail to align with the 7th moon of Jupiter on a leap year while the third sequential equinox is happening?” and the response is “Shut up and put some pants on, who let you in here?”.
You can’t block gameplay design for extremely rare and limited situations, which are easily overcome by tweaking individual abilities, or adjusting a myriad of other variables to prevent abuse.
Bear in mind, and The Division is the perfect example of this, that people will ALWAYS find a way to abuse something, but the entire playerbase doesn’t jump in blindly, and sheep their way through something.
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Trith
(Trith)
#29
Again, the problem is we had no way to communicate to this guy what he was doing was killing us. He would literally charge into the choke point, plug it, open up with his chaingun like Rambo, and die 5 seconds later. When he died we are now all on cooldown and here comes 9 minions, 2 mercs, and 3-4 enemy heroes, all fresh and ready to mow us down. Our first sentinel went down because of this. 2 minutes later, exact repeat as Montana plugged the left shard lane to the last sentinel and we lost the match in record time. Literally the match lasted like 6 minutes. Must have been a record for the fastest lost without a concede.
Anyway, if you know how to play him and when and where not to put yourself then its not an issue, but there are a ton of brand new players who don’t have a clue that he is even collidable (or even what collision is for that matter).
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MarXmaN
(https://www.twitch.tv/disturbiaendgame)
#30
Well everyone at some point learned the ropes and made their team suffer the consequences. Other times this guy is on the other team. It all evens out.
Now griefers, hackers and ragequitters, these people are the real issues. Not somebody who is under the misconception that tank means GODMODE.
The sarcasm is strong with this one.