I was trying all day yesterday to get Gaige to OP6. Got to the area right before the last 'bot OMGWTF, killed off all the surveyors except one. Looked around, and it had somehow gotten over the gate and was inside the cave above the huts. I tried homing grenades over the gate. Nothing. Singularity longbow grenade down the cave (had grenade jumped onto a rock so I could see inside), Nothing. Tried ricocheting a fibber down the cave. Eventually had to quit out. I WAS SO PISSED. This was probably try # 30.
1 Like
Welcome to the club. I’ve found that DT specced into The Stare can help but even better is having a Chain Lightning, Lightning Bolt or Storm- the AoE of these items can cause enough damage to either kill the surveyor or knock it loose to resume its flight path…
Tried the Chain Lightning. Just hit the wall and didn’t go through. And the homing Storm grenade bounced around, finally set down sort of close, but I didn’t see any numbers popping up saying anything was getting damaged. After DT disappeared the first time, I called him back, and he just floated around getting in the way. Didn’t go after it again.
David_Ayy
(PSN: JamaalKazama)
#70
I love how the enemies are all basically Olympic shotputters when it comes to throwing grenades but I can’t get anything but a longbow to go anywhere. If enemies had homing or longbow grenades I would probably rage uninstall haha
Sorry- when I said Storm I meant the sniper rifle, not the grenade mod. To me it seems to get stuck right below the area where the fast travel is but a bit closer to Tannis. If it happens again try aiming there with the Chain Lightning or Lightning Bolt- if you see the numbers float up from damage you may have a shot to kill it…
Raven_Ghosthawk
([-10h GMT] PSN: Raven-Ghosthawk || Tastefully Deletious)
#72
Welcome to the club. I've found that DT specced into The Stare can help but even better is having a Chain Lightning, Lightning Bolt or Storm- the AoE of these items can cause enough damage to either kill the surveyor or knock it loose to resume its flight path...
Tried the Chain Lightning. Just hit the wall and didn’t go through. And the homing Storm grenade bounced around, finally set down sort of close, but I didn’t see any numbers popping up saying anything was getting damaged. After DT disappeared the first time, I called him back, and he just floated around getting in the way. Didn’t go after it again.
Sorry- when I said Storm I meant the sniper rifle, not the grenade mod. To me it seems to get stuck right below the area where the fast travel is but a bit closer to Tannis. If it happens again try aiming there with the Chain Lightning or Lightning Bolt- if you see the numbers float up from damage you may have a shot to kill it…
Yeah,
Storm</font color> is a Sniper Rifle,
Storm Front</font color> is the grenade mod. But damn, kinda reminds me of trying
everything</font color> to get Assassin Oney to come out, only to have to conclude (after multiple attempts) that the quest had somehow perma-glitched on that playthrough.
[quote=“David_Ayy, post:70, topic:353557, full:true”]
I love how the enemies are all basically Olympic shotputters when it comes to throwing grenades but I can’t get anything but a longbow to go anywhere. If enemies had homing or longbow grenades I would probably rage uninstall haha[/quote]Definitely.
Also, Spiderants. They’re damned masters at jumping right into you – and if they catch you moving in the air, stopping your jump dead.
kenloe
(kenloe)
#73
And it’s back…
I had to dig this thread out to add what happened when I tried a Digistruct Peak run for the first time ever last night, with Maya; I thought I’d just go in to get some idea about what to expect and made to the end battle w/the assassins. It’s down to Maya and Olney; she put him down just as he got a final shot off himself…this put her into FFYL with absolutely nothing to kill. I don’t think I could have gotten any closer to a complete run and still fail it.
Raven_Ghosthawk
([-10h GMT] PSN: Raven-Ghosthawk || Tastefully Deletious)
#74
If Gearbox is still working on “Borderlands 2”, the one thing that should be addressed/fixed is enemies completely vacating the battlefield upon FFYL, regardless of hyper-aggression, and rendering your FFYL attempt(s) pointless.
I just had a LLM loader surprise the cr4p out of me out of a chest in AN. Knocked me into FFYL and flew away
so far nothing could hit him. Only until i was just about dead did I see the red dot start heading back my way. Thanks a lot.

I’m still amazed that they still support BL2 even after coming out with TPS and Tales. I guess I’d rather have them focus on hitting it out of the park with BL 3 at this point. But if they really want to keep tinkering with BL2 I’m all for it.
1 Like
Frightning
(The quick and the dead)
#77
Done the arena with all 6 VHs in NVHM, only like 2-3 times in 30 rounds did I ever have that problem, and I was always able to find an angle or had homing grenades.
Column
(Column)
#78
I’ve always thought they should make the game have some sort of recognizable “in combat” mode, and if the combat ends for any reason while you’re FFYL you get second winded. Combat mode being anytime you are actively being targeted by an enemy. Like when the music changes. So if you kill all the enemies but you get downed from DoT, or a stray grenade that hasn’t gone off yet, or an explosive barrel, and there’s nothing around for you to second wind off of, you basically get a freebie. I bet this would eliminate over half of the deaths in any given play through. Nothing is worse then the feeling of killing off the last marauder or psycho only to find yourself on fire and slowly watch your health go down, knowing you can’t second wind.
4 Likes
Raven_Ghosthawk
([-10h GMT] PSN: Raven-Ghosthawk || Tastefully Deletious)
#79
[quote=“Frightning, post:77, topic:353557, full:true”]Done the arena with all 6 VHs in NVHM, only like 2-3 times in 30 rounds did I ever have that problem, and I was always able to find an angle or had homing grenades.[/quote]This is me just saying, so don’t take offense. The problem isn’t how often it happens, but that it happens at all. You can walk out of these things at NVHM with sufficient leveling, but less so in TVHM; in UVHM, it’s almost a pipe dream. Good guns and gear make it easier, but still don’t change the formula.
Just found the perfect picture for enemies killing you…and leaving you to nothing to 2W off of:
4 Likes
Frightning
(The quick and the dead)
#80
Agreed that it shouldn’t happen at all, but at least it’s only rarely been an issue for me.
It may have rarely happened but when you have to start another OP Peak run not because you died or screwed up and fell off a cliff (which happened to me fighting the twin Saturns) but because a surveyor got stuck or redo the final round in Hyperion Slaughter at any level because a surveyor few into the cliffs and decided to stay there, it’s damn frustrating to say the least- and these were the last enemies there to boot (everything else was dead)…
Raven_Ghosthawk
([-10h GMT] PSN: Raven-Ghosthawk || Tastefully Deletious)
#82
[quote=“Carlton_Slayer, post:81, topic:353557”]when you have to start another OP Peak run not because you died or screwed up and fell off a cliff</font color>[/quote]Ah, terrain fail… I’ve BT/DT, much to the host’s disbelief, and right before the multi-Saturn madness. Speaking of which, that is the one thing I hate in the Peak.
:sigh: Dunno about you guys, but I wish Gearbox had added some short tunnels to run under/through to balance the fact that you’re facing down two of them, especially since they eventually render any attempt(s) to put cover between you and them completely irrelevant.
1 Like
johnrr6
(Johnrr6)
#83
My favorite hate…
The randomness of the “death timer”
One time I can go in and out of FFYL MANY times and the timer seems to tick properly
The next time…it flashes to empty in a micro second.
I HATE that.
I get that if I have gone in and out of FFYL a whole bunch in recent minutes…the timer will ultimately expire quicker.
But it’s the times when I have died like ONCE in the last 10 minutes…I go down…and the timer flashes to empty IMMEDIATELY!
Not fair…LOL
5 Likes
Hattie
(Sloth in the time of corona)
#84
Yes! I’m glad other people suspect it gets unjust, not only me being a sore loser. I was doing digi in coop with someone yesterday and I went into FFYL maybe two, three times? Then this guy went away for a good 2 minutes before we went on to the next bit and when I went down, the timer ran out near-instantly. Tch!
Column
(Column)
#85
Oh. Here’s another one. When bosses toss their legendary drops off a cliff after you kill them.
Wasn’t a legendary, or a boss, but I just killed a marauder that dropped something purple, but as he died he did a backflip-cartwheel and kicked it over the side of a cliff. Jerk.
1 Like
Raven_Ghosthawk
([-10h GMT] PSN: Raven-Ghosthawk || Tastefully Deletious)
#86
@johnrr6 Don’t forget about vehicles – they seem to have a propensity to try to hit you. I got downed, and a Technical in the Dust just aimed to drift into me. 1HKO’d me, much to my annoyance.
Also, I’m not sure what happened here. During another Dust run to try to farm the Gwen’s Head (=Twin prefix), I got thrown from that Bandit camp near the other gate (by the slot machines) and landed on the hood of a Technical – wait, insta-FFYL?
@Column BT/DT to a lesser degree. Flynt dropping his Tinderbox (and possibly Thunderball Fists) over the edge? Right… make me play elevator for it, goin’ down, then (having to) climb my way back up again. Thanks a (frickin’) lot, Cap’n.</font color>