Things the AI has done to piss you off

Mordecai and his damned slag snipper! All it does in OP 8 is make varkhids pod up and sometimes slag me as well. Bastard.

Even worse is when he kills a pod that you just injected/tried to inject for the Mighty Morphin side mission…

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Since his name came up…why the HELL can’t Mordecai target the rabids in WEP? He’ll spend hours chipping away at the weaker targets and leaves the real PITA’s for me alone. Thanks for that.

@chachava: I hear that. Must ask, tho, if you’re hiding out on the (l)edge…:


…or on that spot up the ramp:
https://www.youtube.com/watch?v=kYNCvHiHPr0
If you didn’t know about these, hope they vids help; if you did, never mind.


[quote=“Carlton_Slayer, post:22, topic:353557, full:true”]
Even worse is when he kills a pod that you just injected/tried to inject for the Mighty Morphin side mission…[/quote]

[quote=“kenloe, post:24, topic:353557, full:true”]
Since his name came up…why the HELL can’t Mordecai target the rabids in WEP? He’ll spend hours chipping away at the weaker targets and leaves the real PITA’s for me alone. Thanks for that.[/quote]“Damn you, Mordecai!”:

@kenloe: Personally, I’d like him to help deal with airborne enemies. Axton/Gaige can let their ASs go kill things while they do other stuff, but beyond Maya, the rest have to manual it with homing grenades and/or the Deliverance.

I hate it when the AI shoots me a lot and I die.

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This may be blasphemy, but he probably can’t hit 'em when they’re aggro, given how fast and how much they move. If you’ve got the time (or if I get bored this evening), go take everything out but leave a single rabid stalker behind. Then move away from it so it loses aggro, and then see if Mordecai can hit it.

That’s a good idea…it’ll take a day or so before either of my chars can get there right now (both are approaching that part of the quest, one in UVHM and the other in TVHM), but I’ll do that and see what happens.

@kenloe: If you’re having trouble with ground-bound enemies, equip a Singularity (or Quasar) grenade and run away – literally chase you in literally a straight line, which can make them easier to deal with. Toss said grenade off-axis (to yank them), then immediately follow up with a rocket; if your RL is a Norfleet or Badaboom… :laughing:

The latest one was probably supposed to happen, but still pissed me off. Right after the first Crystalisk in Caustic Caverns, I 2W’d myself…only for a Badass Varkid to immediately ram me into the acid from the FTS-side of the bridge; resulting in insta-FFYL>respawn because I couldn’t climb back out fast enough. GFD…

That area right outside/by Mortar with the ambush commandos, more or less got trapped by 3-4 of them right by the New-U station. Made better since I was by myself so any and all damage dealt to them went bye-bye :frowning:

Thanks for those, I knew about the second one, or at least part of it. I still seem to get hit by the rocks the tentacles throw though, and I didn’t know about jumping back onto the ramp when he emerges right next to you, I’ll have to have another try later on and see how I get on. The first one I didn’t know about, will that only work with more than one player or can it be done solo as well?

I was wondering that too; it looks like it’s a trick to ensure that there’s always one live player on the field to prevent Terra’s health resetting? If you’re running solo and have a second profile, you could bring in a second character in local split-screen and park them there before summoning the beast.

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It says only coop.

Ground-based in general, no. It’s only the rabids, primarily stalkers, that are the problem. And it’s not that I can’t take them out at all, it’s just that they’re so damn relentless, especially in UVHM, and fighting them takes so much time and ammo (even with Maya’s Ruin, a decent Bee/decent spike shield, and some luck). They do go down eventually, but I freely admit that they’re one of the few fights I wish I could avoid altogether.

One good thing that he did for my in WEP, I was heading back after killing Bloodwing, and got not only a rabid but a Tubby, and Morty killed both for me.

[quote=“kenloe, post:34, topic:353557”]
Ground-based in general, no. It’s only the rabids, primarily stalkers, that are the problem. And it’s not that I can’t take them out at all, it’s just that they’re so damn relentless, especially in UVHM, and fighting them takes so much time and ammo (even with Maya’s Ruin, a decent Bee/decent spike shield, and some luck). They do go down eventually, but I freely admit that they’re one of the few fights I wish I could avoid altogether.
[/quote]Lobbed Singularity (or Quasar) grenade will make your hunting so much easier. If you get a Longbow prefix, don’t intend it as a panic button since it’ll require you to aim when you may not have the time.

Shock longbow singularity or quasar works really well with converge at distance, so you can than blast away with a suitable sniper or RL - the singularity effect helps keep rabids bunched after the initial converge while phaselock is on cooldown. Rinse and repeat to take them down while keeping them all well away from you.

I guess this probably isn’t an AI thing, but it has pissed me off a lot. Fighting the final boss from the mercenary day DLC, getting downed and then not being able to get a second wind because your too close to him and his attack shaking the ground constantly making it impossible to aim at anything. It happens every single time. Not to mention not being able to get a second wind off him because he’s in the middle of an attack animation and it doesn’t register the kill till after it’s finished…anyway, rant over.

What I hate is killing Hyperious while he is in the middle of a nova blast. You survive the first nova, kill him, then the second nova puts you into FFYL. At least he doesn’t attack again when you go in to pick up your stuff.

Using elemental weapons. DOTs are for Vault Hunters, and Vault Hunters only!

Gearbox, I want the metrics on how many times I’ve died to DOTs. My breakdown probably looks something like this:

DOTs: 33%
Tossed off a cliff: 25%
Killed by own grenade: 20%
Barrels: 15%
Run Over (holy hell this happens way too much to me) : 9%
Enemies being enemies: 1%

2 Likes

[quote=“chachava, post:38, topic:353557, full:true”]
I guess this probably isn’t an AI thing, but it has pissed me off a lot. Fighting the final boss from the mercenary day DLC, getting downed and then not being able to get a second wind because your too close to him and his attack shaking the ground constantly making it impossible to aim at anything. It happens every single time. Not to mention not being able to get a second wind off him because he’s in the middle of an attack animation and it doesn’t register the kill till after it’s finished…anyway, rant over.[/quote]Generally, you couldn’t ask for any better range; the downside to it is when he soaks up your damage ridiculously well.


[quote=“Lompoc_Carl, post:39, topic:353557, full:true”]
What I hate is killing Hyperious while he is in the middle of a nova blast. You survive the first nova, kill him, then the second nova puts you into FFYL. At least he doesn’t attack again when you go in to pick up your stuff.[/quote]Problem is, he can Nova you from all the way across the arena, making 2W practically impossible. But then again, killing him and leaving yourself 2W-stranded…that might land you here: Embarrassing moments with only yourself to blame


[quote=“kritchie2023, post:40, topic:353557”]
Run Over (holy hell this happens way too much to me) : 9%[/quote]You’d be pissed off by The Caravan (in The Dust) – your vehicle blows up on contact(!), AND it has the ‘plus’ of killing you (=on foot) by running you over.