Once again, they are essentially the same thing in that they’re both proposed ideas for increasing versatility. Of course giving every character every tree is a bad idea; I was only saying it as an extreme example to show how Gearbox doesn’t want too much versatility.
What you were proposing was far removed enough from its original guise that it couldn’t be classified as the same thing. So no, not on topic.
That’s because it is? lol
And I can wreck better with a Storm Front than I can with most fire guns. It doesn’t have to be grenades either- you can do cryo Moze with an Ice Breaker, corrosive Moze with a Flesh Melter or even Jakobs Moze, all with similar results as using fire. The only reason to actually use fire on Moze aside from matching elements is Stoke the Embers which while very good is mainly meant to supplement Moze’s bonus damage skills and is also in arguably her weakest tree.
I’m not denying that; I’m just saying that other damage types can work just as good on Zane if not better (especially when Brainfreeze exists)
If you’re using a build that uses none of the elemental skills equipping an item that changes those skills will do jack ■■■■ so yes, it’s about COMs too.
I think it should be obvious by now that I’ve been arguing the exact opposite: that personality affects game mechanics.
And he has no elemental skills because it doesn’t fit his character, i.e. what I’ve been arguing.
I only mentioned element-locked weapons as an example of Gearbox’s design philosophy, not as something which actually needs to be addressed.
In general, just because a character has skills that relate to a certain element doesn’t mean that they only work or work best with that element. In BL3 these skills actually tend to help other elements more because they give them the benefits of the skills’ element (again, see Brainfreeze).