I’ll do this patch notes style.
ALL: Tanking/healing COMs health regeneration being % based instead of flat based. Same with shield boosting/reducing effects.
Axton: Ranger grants 2% per rank instead of 1% which would make it worthwhile without the COM. Phalanx Shield now doubles turret durability. Mag-lock has had its turret turn speed penalty removed and Laser Sight now increases the turrets reaction time by 4% per levell. Melee bonus of Crisis Management and Impact have been replaced with grenade damage. Overload applies to all firearms. Duty Calls fire rate bonus changed to critical damage bonus. Nuke’s damage is increased by 25%.
Maya: Recompense now works with shields,not just health, and now has a much a higher return value. Sub-Sequence now goes through walls and moves faster. Res also allows Maya to use Phaselock while in FFYL. Helios releases a fire effect similar to Vladof grenades and Cloud Kill deals as much damage as a purple quality Vladof grenade of the same level as maya. Blight Phoenix now increases Maya’s fire and corrosive damage by 4% per level for several seconds after killing an enemy.
Salvador: Hard to Kill bonuses increased to 6% and .5% per rank respectively. I’m the Juggernaut applies damage reduction when he is moving instead of on kill and being 6% per rank instead of 4%. Just Got Real applies its damage boost on how much shield he has left instead of health. Ain’t Got Time to Bleed’s health regeneration upgraded to 1.6% per rank. Sexual Tyrannosaurus healing is now able to stack up to 5 times. Come At Me Bro shares the melee augmentation cooldown with Fist Full of Hurt. I’m Your Huckleberry and Divergence is Likeness applying their bonuses to the offhand weapon.
Gaige: Deathtrap can now hit enemies while moving at the same time. Upshot Robot gives Deathtrap a 4% boost to his damage resistance with every stack along with melee bonus .Potent as a Pony gives Gaige 4% health bonus and Deathtrap 10% health bonus. Made of Sterner stuff grants Gaige 5% damage reduction and Deathtrap 1% health regeneration per rank. Myelin increases electrical DoT duration by 10% while also reducing electrical/shock damage towards Gaige by 10% per rank. Shock Storm instead drops a mini-Vladof Tesla effect at the feet of the target when they are struck with electrical damage. Shock and “AAAGGGGHHH!” now Gaige’s electrical and shock damage by 10% for five seconds after reloading. One Two Boom effect has been replaced with a chain lightning effect that deals heavy damage to all enemies struck. Strength of Ten Gorillas increases Deathtraps melee damage by 10% per rank and Gaige’s shield capacity by 5% per rank. The Stare increases Deathtraps initial shock attack by 100% damage. Death from Above increases the damage boost of Anarchy by 20% per rank while Gaige is Airborne.
Krieg: Pull the Pin and Light the Fuse positions have been swapped; Pull the Pin increases the final explosion of Light the Fuse by 50%. Salt the Wound stacks do not disappear until death or quitting the game. Strip the Flesh bonus increased from 3% to 6%. Bloody Revival gun damage applies to all firearms. Hellfire Halitosis ignites and slags enemies. Fuel the Rampage now increases the duration of BxR and RtB by one second and move speed by 4% per rank. Raving Retribution’s damage scales more efficiently now.