Gulfwulf
(Cast Iron Chef (R.I.P.))
#12
Either fix ranked skills so they scale better in UVHM or do away with rank damage. Skills like Helios, Unforseen, etc., start to lose their mojo in UVHM because rank damage just cannot keep up with both the enemiesā health and health regen. Theyāre cool skills, but practically worthless after NVHM.
5 Likes
Derch
(Where's lucky?)
#13
I wish cloud kill was slag kill
I wish Maya had a sniper com
I wish there was a legendary trickster com that also boosted inertia and foresight.
1 Like
Thanks! Haha
If the DoT part of WDT worked properly the Storm would be a lot stronger actually. It is sad that this doesnt work, seems like an easy fix (change the damage increase from the actual .15 if I remember correctly to the properly 15%). But I dont know how it works at all so I just wish. Badly.
Also, they kinda fixed rank skills in TPS. Lets see if they can improve even further. DFA, Shock Storm and a lot of Maya skills could be really useful in the game if scaled properly.
pestopartyy
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#15
Technically Axton has more than just explosive; itās just that the majority of weapons in the game that get grenade damage are explosive.
MidnightNova
([1/6 || Orb Terrax])
#16
WDT synergizes with Anarchy (as in boosting its damage), if I remember correctly. But yeah, it should be given the damage the LBT tree advertises.
@pokapoka knows this better than I do!
Raven_Ghosthawk
([-10h GMT] PSN: Raven-Ghosthawk || Tastefully Deletious)
#17
Was gonna mention the Level skills (like Blight Phoenix), but you guys beat me to it. 
All:
- Action Skill (AS) cancellation and kill extenders.
- Only one character has cancellation [=Axton], and only half the hunters have extenders [=Gaige/Salvador/Zero].
- Skill trees individually dedicated to their Action Skill, weapon+elemental specialties, and unique playstyle.
- Level-type skills that are either better explained than simply āRank damageā, scale appropriately at higher difficulties ā or both.
- Skill to guarantee application of the gameās damage enhancer (=slag, cryo, etc.), not have a random chance to apply.
- A damage-enhancer application skill; slag is essential, yet only half the Vault Hunters have a reliable one ā Zeroās, being a total dice-roll, is exempt from the list.
- Innate health regeneration (like Sustenance), rather than requiring a mod and/or kills.
- Mods whose skill boosts can be customized to suit the playerās individual need(s), whether itās damage output, health, shields, etc.
- Mods and relics affecting both the character and the pet AS.
- Skills affecting reload speed also affecting weapon swap speed. (credit @cioran)</font color>
AXTON:
- Either roll Healthy into Forbearance, or Grit into Healthy; in either case, you can then use the now-vacant slot for something else.
- Allow changing of the turretās ammunition and missiles from non-elemental to -elemental, as was able to be done with Rolandās turret in the first game.
- Roll Quick Charge into Onslaught.
- Something like the Trophy system (fr. āCall of Dutyā) for Axtonās turret. All enemy projectiles (=rockets) and hand-thrown projectiles are shot down. but the effects of your kill skill(s) on your next kill and only that kill are reduced by 50%. In cases of simultaneous kills, the weakened effect will only apply from the first kill to the second.
-
Phalanx Shield is a little wider and stronger, and will reduce damage from energy attacks at the cost of shortened duration.
-
Laser Sight improves turret tracking speed (credit @l_gabrielcruz)</font color> as well as increasing the turretās RoF by converting it to fire tracer rounds ā or even lasers:
GAIGE:
- A shield-break skill like Fearless or Fleet.
- The ability to hack machines, akin to Thoughtlock, with the same restrictions.
- Roll With Claws into Death From Above.
-
Shock Storm has a wider radius.
- Her Sweetheart and Prodigy mods shouldāve been combined ā the only difference between them is the modās effect(s).
- Positive reactions ā laughing, for instance ā when affected by DoT that doesnāt kill her [=Shamfleeting], and less overboard negative reactions when affected by DoT:
KRIEG:
-
Pull the Pin, being useless once you cap, would be more useful if a successful kill with it instead revived you.
- Krieg gets a skill that grants melee damage bonus when struck by melee attacks, and movement speed bonus (with slight damage resistance) when hit by gunfire.
-
Silence the Voices also applies slag to both Krieg and his target. (credit @Giuvito)</font color>
MAYA:
-
Cloud Kill doesnāt self-inflict when you near the cloudā¦or happen to be right in it.
-
Phaselock: Res works with Phaselock: Sub-sequence; if multiple teammates are down, Res/Sub-Sequence would prioritize by distance from the teammate that Res was used on.
- The timer slows down drastically while Phaselock: Sub-Sequence is active.
- Increased damage from Recompense. (credit @l_gabrielcruz)</font color>
-
Phaselock can be command-cancelled, resulting in Helios-type splash damage; the effect would look something like a Force Grip>Crush:
SALVADOR:
- Roll Sexual Tyrannosaurus into Incite.
- Menu options for Gunzerking to allow either independent (=Salvador; larger recoil), linked (=Nisha), or staggered firings (=reduced recoil): Desires For Borderlands 3
- Would help immensely to counteract the Dahl effect ā which makes them nearly useless to him in GM ā and allow him to truly rock a Shockhawk and Hornet instead of having to treat them like elemental (and weaker) Jakobs weaponry.
ZERO:
- In addition to its B2 effect, Unforeseen would throw out +1 decoy per Level, all of which would home in on any nearby enemies and explode with a (Shock-elemental) Bloodsplosion-type effect.
- Shots fired in Deception that successfully hit an enemy extend its duration rather than abruptly ending it; conversely, shots that miss shorten its duration.
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Death Blossom throws up to five in a row, with the last one teleporting you to its point of impact, akin to Minato Yondaimeās ability:
If B1 is applicable, Lilithā¦:
- ā¦being able to jump during Phasewalk and dealing small AoEs [when/where]ever she landed wouldāve been nice.
- ā¦keeping her standard melee, but having a different one (with knockback) when moving:
1 Like
Troubled
(The Stoic Gunslinger)
#18
Iāll do this patch notes style.
ALL: Tanking/healing COMs health regeneration being % based instead of flat based. Same with shield boosting/reducing effects.
Axton: Ranger grants 2% per rank instead of 1% which would make it worthwhile without the COM. Phalanx Shield now doubles turret durability. Mag-lock has had its turret turn speed penalty removed and Laser Sight now increases the turrets reaction time by 4% per levell. Melee bonus of Crisis Management and Impact have been replaced with grenade damage. Overload applies to all firearms. Duty Calls fire rate bonus changed to critical damage bonus. Nukeās damage is increased by 25%.
Maya: Recompense now works with shields,not just health, and now has a much a higher return value. Sub-Sequence now goes through walls and moves faster. Res also allows Maya to use Phaselock while in FFYL. Helios releases a fire effect similar to Vladof grenades and Cloud Kill deals as much damage as a purple quality Vladof grenade of the same level as maya. Blight Phoenix now increases Mayaās fire and corrosive damage by 4% per level for several seconds after killing an enemy.
Salvador: Hard to Kill bonuses increased to 6% and .5% per rank respectively. Iām the Juggernaut applies damage reduction when he is moving instead of on kill and being 6% per rank instead of 4%. Just Got Real applies its damage boost on how much shield he has left instead of health. Aināt Got Time to Bleedās health regeneration upgraded to 1.6% per rank. Sexual Tyrannosaurus healing is now able to stack up to 5 times. Come At Me Bro shares the melee augmentation cooldown with Fist Full of Hurt. Iām Your Huckleberry and Divergence is Likeness applying their bonuses to the offhand weapon.
Gaige: Deathtrap can now hit enemies while moving at the same time. Upshot Robot gives Deathtrap a 4% boost to his damage resistance with every stack along with melee bonus .Potent as a Pony gives Gaige 4% health bonus and Deathtrap 10% health bonus. Made of Sterner stuff grants Gaige 5% damage reduction and Deathtrap 1% health regeneration per rank. Myelin increases electrical DoT duration by 10% while also reducing electrical/shock damage towards Gaige by 10% per rank. Shock Storm instead drops a mini-Vladof Tesla effect at the feet of the target when they are struck with electrical damage. Shock and āAAAGGGGHHH!ā now Gaigeās electrical and shock damage by 10% for five seconds after reloading. One Two Boom effect has been replaced with a chain lightning effect that deals heavy damage to all enemies struck. Strength of Ten Gorillas increases Deathtraps melee damage by 10% per rank and Gaigeās shield capacity by 5% per rank. The Stare increases Deathtraps initial shock attack by 100% damage. Death from Above increases the damage boost of Anarchy by 20% per rank while Gaige is Airborne.
Krieg: Pull the Pin and Light the Fuse positions have been swapped; Pull the Pin increases the final explosion of Light the Fuse by 50%. Salt the Wound stacks do not disappear until death or quitting the game. Strip the Flesh bonus increased from 3% to 6%. Bloody Revival gun damage applies to all firearms. Hellfire Halitosis ignites and slags enemies. Fuel the Rampage now increases the duration of BxR and RtB by one second and move speed by 4% per rank. Raving Retributionās damage scales more efficiently now.
5 Likes
Yeah, WDT is multiplicative with Anarchy rather than aditive like COMs bonus and this stuff. This is why the Twister is so good with Gaige!
Also, Storm DoT is based in the gun damage and due to it receives a boost from Anarchy and WDT. But, if WDT worked properly, the Storm would get two boosts to its DoT: from the Shock damage, that affects the gun damage and from the electrocute damage itself. Would be insanely good not only for the Storm but for all LBT tree, especially EE and EB.
1 Like
Gulfwulf
(Cast Iron Chef (R.I.P.))
#20
And it only triggers when jumps or falls from a great height. None of this being on uneven ground BS.
Also, some more things for the classes I have played:
Axton
⢠Damage boost for Nuke;
⢠Laser Sight affecting the time the Turret takes to detect and track enemies instead of boosting accuracy.
There is nothing more I would change in Axton, really. Maybe turns Ranger into something closer to Welcome to the gun show with a better buff but less things buffed by it. But the idea of trading fire rate for critical damage in Duty Calls is really nice, Troubled!
Zer0
I think that Zer0 is a well designed class to be honest. His problem is the same as almost all of the others VHs: rank damage skills.
Maya
⢠Scale all her rank skills properly (Helios, Blight Phoenix, Backdraft, Ruin)
⢠Boost Recompense damage return. Antagonist damage return is insane and this is why it works. Maybe do the same for Kinect Reflection.
⢠a large boost to Could Kill effect or change it to Slag. Maya seems a lot conected to Slag anyway.
⢠Res with Sub-Sequence is a great idea, thanks for thinking it Raven_Ghostwalk.
Gaige
⢠Scale properly all her rank skills (Death From Above, Shock Storm, One-Two Boom, Explosive Clap, The Stare, Shock and Argh).
⢠Fix Wires Donāt Talk, please. Pleeeease.
⢠Fix some DT AI issues, like being completely useless against Crystaliks.
Gaige main problem are her rank skills. If Shock Storm scaled it would be nice to chose between a flat damage boost for DT from Strenght of 5 Gorillas or an discharge from Shock Storm, with the first being better with a Roid shield through Sharing is Caring and the last with more investment in her middle tree. Also, if The Stare was scaled properly it could be used against Raids for the elemental multiplier as DT wont melee large bosses.
2 Likes
Raven_Ghosthawk
([-10h GMT] PSN: Raven-Ghosthawk || Tastefully Deletious)
#23
@Troubled: I like it.
@l_gabrielcruz: Iām a little surprised that nobody said anything even remotely about this.
pestopartyy
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#24
As long as Ranger keeps the fire rate Iām okay with it turning into Gun Show. Maybe the mag size and reload speed too for Tediore fans.
For Zer0 Iād move Grim to Cunning. Maybe swap it with C0unter Strike or something. It shouldnāt be in Bloodshed. Also the additive melee skills should either be multiplicative or give bigger buffs since they currently add too little to Decepti0nās damage boost.
2 Likes
Adabiviak
(Guajiro PandoreƱo)
#25
@Troubled, every one of those are damn fine ideas.
You guys are doing awesome at this
Iām surprised. Thought people would be uninterested by this topic, but all these ideaās are very good.
1 Like
cioran
(Don't. Call. Me. 'Dude'. )
#28
@Troubled, some excellent suggestions.
I donāt. He wouldnāt be DT then. The unruly behavior, the mindless violence and the occasional endearing derps are what make him the perfect sidekick for an anarchist. Military precision, control and tactics suit that turret-wielding Dahl meathead better.
For something actually on topic, I wish Smaller Lighter Faster and Foresight affected weapon swap speed. The flat boost on UVHM isnāt enough, and after a Zer0 or Axton session the difference is sometimes painfully apparent.
Abvex
(Jakobs Public Relation)
#30
There are a few threads on here I would sort under āFuture BL3 Dev Must Read Threadā. This is one of them.
Giuvito
(Maining Ms. Phaseswole)
#31
Krieg -
- A skill of any kind that allows for slagging during rampages.
That is all. Iād even take it at the expense of slagging myself in the process.
3 Likes
That would be nice, hell it would even make sense if he slagged himself too.
Giuvito
(Maining Ms. Phaseswole)
#33
Exactly. Yea mate, that is what I was thinking.
Along the lines of Slagged Psychos.
I know it wouldnāt fit into the Hellborn tree seamlessly, but Iād definitely switch it over for Hellfire Halitosis.
So heād spit out a load of Slag.