Hi all,
First post here, and itâs only ideas that have been rattling around in my head since I started playing this great game.
A little about me - bought Battleborn digital delux, pre order on the Xbox one, after playing the beta and loving the premise. I have played MOBAs previously including Smite and DOTA2. Currently have around 300 hours in game, and CR100 with 5 masters. I actively play this game almost everyday, and have built up a large set of new friends as a result of this game, and enjoy coming back each time to game with them. Itâs still throwing up surprises and is fun.
So, what has been rattling around in my head is related to the competitive scene. Its seems to me that this game is in a catch 22 situation. Leavers and Quitters are causing complications and premises of CR100 are stomping lower levels and around the circle goes.
So how about this for an idea?
Why not make introduce a quick and simple system, where CR bands can game together? For example:
0-20 CR players are matched together
20-50 CR players are matched together
50-100 CR players are matched together
100 CR only players are matched together
The idea here is that it creates a space where hopefully people of similar time spent in the game can coexist. It also allows hopefully for less of a situation where lower levels are destroyed by prmades. This allows for lower CR players to graduate (if thatâs the right word). I am sure it needs a few rough edges take off it, but thatâs why I am posting in the hope that this good community, can assist in shaping this.
In addition, they could shape the CR 100 further. For example, they could make so that there is a requirement. If the CR 100 field required a player to have 5 masterpiece minimum. This is to allow for a potential of the 5 players in the team not being shut out by having another player take your only mastery if you had one. This would mean that when matched in a team, you would be going up against similar strength players. In my eyes, this might encourage a much closer playing field, and bring some kudos to a win / loss.
Right now, a loss or a win has little impact really. Itâs only an ego thing, and fleeting at best.
Whilst GBX have a wealth of established MOBAs to use as examples. Like Smite. They have a clan system in place and a strong requirement to get to ranked play. You must have hit a certain number of masteries, and you must be a certain level. This is your entry ticket to ranked play. Clans in game bring about team kudos. There is a sense of belonging, and also team kudos.
I truly enjoy Batleborn. I think it has a great future, and worry that if the trend of recent continues, that this game will suffer in the long run. Small changes now, could allow for this to flourish and develop. It does have future, in my eyes if they make some subtle changes to lessen the impact of being owned as a low level CR by permanent CR 100s. I am one of those premade CR 100s, and the best games to me, are the ones where I find myself and the team I am in thinking about team composition, tactics, and having a tooth and nail fight, which could go either way.
I hope I have conveyed my simple ideas, and I very much welcome my fellow Battleborn to comment and shape these ideas if they see that there is merit to it.
KISS - Keep It Simple Stupid. Small changes that hopefully if introduced could allow for the lower CRs to develop and for the larger clan, and competitive scene to develop by GBX.
Show me your guts fella - Orendi 
Much respect,
Chaos Supream (Xbox One Gamertag)

