Gally’s wound…I’m not 100% sure how I feel about it to be honest. I feel like it should exist, but while playing the beta I constantly said to my friends that I felt that though galilea wasn’t overpowered, it felt like there was no downside to throwing a gally on your team. It stops mikos from keeping a beefazoid character alive, it stops a rath from lifestealing as well as being a character who can easily stop a rath ult. She does good damage, has good effects, a good escape… (She’s also the only melee character that I can think of that can ground benedict, a character who almost literally poops on melees.)
I don’t think she’s broken, but wound adds another thing on the pile that makes her seem like a nobrainer pick. If another character could get wound (I think ghalt would be a good candidate, though you might want to take something away from him…or perhaps whiskey, he does talk about tetinus with his scrap blast…hey…scrap blast wounding…) then gally would feel less like pure gain no loss pick. Same goes with her having a good level 1 stun. Effects like that shouldn’t be limited to a character, I love that there are two characters with pulls. There should eventually be another character with a wall like kelvin imo.
But yeah, with miko being a strong common pick, and rath being a strong common pick, there’s no reason to not pick gally every match.
And as far as getting left alone, I don’t mean if someone’s going ham or rotating and you get left behind that it’s entirely your fault. That’s mostly a problem with communication, if you didn’t know they were going deep or moving somewhere else you couldn’t really follow them. And especially as a support you should be with one or two other people almost always, and they should help defend you as you’re valuable.
