This character needs a nerf!

Gally’s wound…I’m not 100% sure how I feel about it to be honest. I feel like it should exist, but while playing the beta I constantly said to my friends that I felt that though galilea wasn’t overpowered, it felt like there was no downside to throwing a gally on your team. It stops mikos from keeping a beefazoid character alive, it stops a rath from lifestealing as well as being a character who can easily stop a rath ult. She does good damage, has good effects, a good escape… (She’s also the only melee character that I can think of that can ground benedict, a character who almost literally poops on melees.)

I don’t think she’s broken, but wound adds another thing on the pile that makes her seem like a nobrainer pick. If another character could get wound (I think ghalt would be a good candidate, though you might want to take something away from him…or perhaps whiskey, he does talk about tetinus with his scrap blast…hey…scrap blast wounding…) then gally would feel less like pure gain no loss pick. Same goes with her having a good level 1 stun. Effects like that shouldn’t be limited to a character, I love that there are two characters with pulls. There should eventually be another character with a wall like kelvin imo.

But yeah, with miko being a strong common pick, and rath being a strong common pick, there’s no reason to not pick gally every match.

And as far as getting left alone, I don’t mean if someone’s going ham or rotating and you get left behind that it’s entirely your fault. That’s mostly a problem with communication, if you didn’t know they were going deep or moving somewhere else you couldn’t really follow them. And especially as a support you should be with one or two other people almost always, and they should help defend you as you’re valuable.

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You also forgot to say about Rath, that his stun is also a Helix Mutation. So if you have not unlocked it, you have no stun with him.

IMO Rath’s stun helix is not worth it.

I just… Idk, Gally is just a hard character to balance tbh. I feel like she can do too much cc stuff.
And I do think that 5 seconds wound is quite long… I mean, she can make a Miko 100% useless with wound. It’s kinda like stunning him, but for 5 seconds.
(Yes, I know that it’s not true because ‘He can still throw Kunais and that bomb thingy!’ but his role is to heal. Hos role is made useless for 5 seconds…)
I don’t think wound should be get rid off but… Eh, maybe make it 50% less healing instead of no healing at all…? Idk. ;p

By the way, I wanted to know your opinion about wound because you seem to have good opinions on about everything, in my opinion. ;p

I had an EXTREMELY hard time finding people with mics on the PS4, and I can remember ever having trouble with that on the Xbone… That’s quite weird. XD I didn’t play the Beta on Xbone though, maybe nobody really communicated during the beta on any platform.

Putting miko in a box, saying “His role is to heal” is kind of a poopy thing to say. Every character has multiple jobs, and people will unanimously agree miko does a lot of damage while attacking. It’s mostly a matter of noticing the wound and switching off trying to heal the person, maybe just telling them to back off, that you can’t help em.

It should also be mentioned that reyna can purge the wound effect off with her helix mutation upgrade for her overshield.

But lowering wound to reducing healing effectiveness instead of completely stopping it would probably be a good idea. I also think she can apply wound to her dessecration…which may be overkill. I think having her choose between lower cooldown on shield or wound on shield is a good thing, and just leave it at that.

But overall I just really really hope gearbox doesn’t do anything too drastic between now and release, so we can really start diving into the game and figuring out ways around stuff.

Well, I feel like every character has a role. I mean, attackers attack… And tanks they… They tank. And supports, well, they support. So Miko’s role is support, and he supports by healing so healing is kinda his role, imo. XD

I also have no idea when an ally of mine is ‘wounded’ I’ve fought loads of Gally’s, and never really noticed if I wasn’t able to heal an ally. I do remember wondering how my allies would die so fast while I was healing them. But to be honest, I found out pretty late that wound existed and what exactly it did.

Hope so too. Some tweaks here and there, but only nerf characters a lot after the game has been released for quite some time…

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This is an issue that needs to be fixed. It should have a clear visual indication when you’re wounded, like your character bleeding, or your HP bar turning black, or literally anything. I’ll add this to a list of little tweaks and quality of life changes I plan on compiling later.

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Thank youuuu! That really helps me out. ^^'
The black health bar sounds like a great idea btw.

While each character does have a role, the nature of the in-game helix and the way many of the characters are designed exist in such a way that such a role is broad. Miko, for example, definitely has a healing focus, but if geared and helixed (we need to make that into a word!) in certain ways, his basic attack and spore cloud can start dishing out some unexpectedly high damage. ISIC, who is depicted as a tank, can also become an offensive powerhouse. Orendi, who is branded as an attacker, can become an unexpectedly effective support through use of extensive debuffs. It’s a very neat little thing to discover about each character. I can’t think of an attacker who can be changed to be tanky, but I might just be missing something.

Also, shame on you, @arcsteiiscool for turning this thread into a Gali nerf discussion even briefly :stuck_out_tongue:

aha ha you actually said it gailiea is a tank and/or attack depending on the abilities you upgrade and etc etc

Yeah…Galilea’s problem comes from the fact that she can be a tank, a debuff supporter, or an attacker, which means she has elements of all 3. She’s probably the only character that I would say without a doubt needs a nerf. Though it is so sweet to watch a novice Galilea flail when she goes up against someone with shield penetration and her ranged attack vanishes as soon as the fight starts. I’m sure that Gearbox is looking into that fact and will make appropriate changes, though. Let’s not talk about that here.

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Let’s be honest tho, marquis is some ■■■■■■■■.

…>.> …>>.>> lol fine fine go to the appropriate topic line and link me so we can talk about it lol. I kinda wanted to stay away from any of it because GBX, in general, knows already her direction and even made some balance changes that put her in-line during the beta but to simply defend and a friendly discussion I’ll take up the challenge lol because I disagree. I believe what people perceive is being distorted but I can explain later if you wan to continue.

Often I find if a character needs a nerf in one aspect, another aspect will need to be made better. Ambra is an example of this I think. Her survivability is really good and if it got toned down I think she needs a boost in her ability to support the team. Sunspots fizzle out fast with multiple wounded teammates, solar wind could have its healing effect brought back.

Another example that I’m sure many people will disagree with is galilea. Galilea currently has a powerful stun on her shield throw but after the 4/14 patch she is one of the lowest DPS melee characters. If her stun got removed, I think bringing that damage up a bit would be appropriate.

Gally’s tankability is weak. She has average hp (With every other non-tank), and the weakest physical shield in the game. And her damage output is low without “It’s dangerous to go alone”. I don’t think she’s as overpowered as most people say she is, the main thing is she has a ranged reliable stun at level 1, which is an unmatched quality.

I don’t agree with removing gally’s stun at all, but I do want to prove what he’s saying here.

Attikus : 156 DPS
Boldur : 137 DPS
Deande : 160 DPS
El Dragon : 194 DPS
Galilea : 134 DPS
Kelvin : 168 DPS
Phoebe : 192 DPS
Shayne & Aurox : 166 DPS

This is not including any helix upgrade (For example boldur gets quite a few boosts to his attack damage and speed.) But you get the picture. Galilea just doesn’t do much damage, even considering all other character’s DPSes, without “It’s dangerous to go alone”.

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I never did say that characters couldn’t be something else than their role. Just said that I feel like every charrie has a role, which they were made for. I mean, Monty is made to be a tank, but can used as a great damage dealer too.

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Thanks for bringing up the numbers and clarifying what I was saying. Just to be clear, I don’t think gali needs removal of her stun either. I’m just saying if it happened her damage would need to be brought up. I think currently she is balanced with her stun in mind.

Yeah, I’m going to agree with @arcsteiiscool I’m half convinced that the reason people find her op is that stun and after so many games especially before the patch it became a crowd mentality along with clouded judgement where previous experience interferes with objective views. I’m not completely sure why people who believe that her stun is op or the people who believe she’s op, believe a lot has to do with the stun among other things but in comparison there are other abilities and skills that other characters have that I feel are along the same line of her stun but are better off. A good bit of the time it is to some degree skilful to hit off a stun especially after everyone got a taste of playing against her or playing with her. (and I like to think that this is a major factor also as to why people believe she is “still” op even after the nerfs, which by the way didn’t go out live the day they were announced I don’t believe but I can’t confirm on all platforms). She really does start off slow and without upgrading her skills can stall overall. Also without her stun, i’m not completely sure how one would play her against high mobility, range, cloak, and etc chracters. but I digress since I feel as I’m going off topic.

oh sorry tsk weird no update but i just read you latest reply ignore all what i said before i guess XD

I believe what @ThesaurusRex meant something along the line that Each character was probably made with no specific one role in mind but with the ability to switch it up based on your own style of play and/or team and situation. So instead of confining a particular character to always being the same thing, in the end, no matter what you pick, they (Devs) gave us a basic general use which the character can do but let us decide how to play them in the end. So an example would be like Miko basically a healer if left alone at Lvl 1 but also a damage dealer at Lvl 1 or etc. And you being able to reinforce specific points or paths you would like to take as you level up…i guess

I think the reason the stun is so disliked is for a few reasons.

  1. In a normal FPS, stuns have little to no place at all. Movement is such an important mechanic, especially if we’re talking a quake like game. Stuns in many games guarantee death because these games have relatively quick TTK, and movement is the main defense against being attacked. Battleborn isn’t a normal FPS though. TTK is higher and you have abilities of your own that can be used to get away when the stun is over.

  2. This goes back to the first point, it is the belief that stuns are a guaranteed kill. Stuns are only really a guaranteed kill if alone, which should be avoided. I’ve been in games multiple times where a gali would stun me, I would call teammates for help, and assuming a teammate “came to the rescue”, we could not only save me from death but also kill the galilea. If your around your teammates and you get stunned, you are probably safe if they know what they are doing. Not saying it’s a good idea to get stunned, but you get what I’m sayin’.

Also, some characters do go alone as a “jungler” or a scout/flanker, but these tend to be mobile heroes who are hard to hit a shield on.