Putting miko in a box, saying “His role is to heal” is kind of a poopy thing to say. Every character has multiple jobs, and people will unanimously agree miko does a lot of damage while attacking. It’s mostly a matter of noticing the wound and switching off trying to heal the person, maybe just telling them to back off, that you can’t help em.
It should also be mentioned that reyna can purge the wound effect off with her helix mutation upgrade for her overshield.
But lowering wound to reducing healing effectiveness instead of completely stopping it would probably be a good idea. I also think she can apply wound to her dessecration…which may be overkill. I think having her choose between lower cooldown on shield or wound on shield is a good thing, and just leave it at that.
But overall I just really really hope gearbox doesn’t do anything too drastic between now and release, so we can really start diving into the game and figuring out ways around stuff.
