This character needs a nerf!

aha ha you actually said it gailiea is a tank and/or attack depending on the abilities you upgrade and etc etc

Yeah…Galilea’s problem comes from the fact that she can be a tank, a debuff supporter, or an attacker, which means she has elements of all 3. She’s probably the only character that I would say without a doubt needs a nerf. Though it is so sweet to watch a novice Galilea flail when she goes up against someone with shield penetration and her ranged attack vanishes as soon as the fight starts. I’m sure that Gearbox is looking into that fact and will make appropriate changes, though. Let’s not talk about that here.

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Let’s be honest tho, marquis is some ■■■■■■■■.

…>.> …>>.>> lol fine fine go to the appropriate topic line and link me so we can talk about it lol. I kinda wanted to stay away from any of it because GBX, in general, knows already her direction and even made some balance changes that put her in-line during the beta but to simply defend and a friendly discussion I’ll take up the challenge lol because I disagree. I believe what people perceive is being distorted but I can explain later if you wan to continue.

Often I find if a character needs a nerf in one aspect, another aspect will need to be made better. Ambra is an example of this I think. Her survivability is really good and if it got toned down I think she needs a boost in her ability to support the team. Sunspots fizzle out fast with multiple wounded teammates, solar wind could have its healing effect brought back.

Another example that I’m sure many people will disagree with is galilea. Galilea currently has a powerful stun on her shield throw but after the 4/14 patch she is one of the lowest DPS melee characters. If her stun got removed, I think bringing that damage up a bit would be appropriate.

Gally’s tankability is weak. She has average hp (With every other non-tank), and the weakest physical shield in the game. And her damage output is low without “It’s dangerous to go alone”. I don’t think she’s as overpowered as most people say she is, the main thing is she has a ranged reliable stun at level 1, which is an unmatched quality.

I don’t agree with removing gally’s stun at all, but I do want to prove what he’s saying here.

Attikus : 156 DPS
Boldur : 137 DPS
Deande : 160 DPS
El Dragon : 194 DPS
Galilea : 134 DPS
Kelvin : 168 DPS
Phoebe : 192 DPS
Shayne & Aurox : 166 DPS

This is not including any helix upgrade (For example boldur gets quite a few boosts to his attack damage and speed.) But you get the picture. Galilea just doesn’t do much damage, even considering all other character’s DPSes, without “It’s dangerous to go alone”.

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I never did say that characters couldn’t be something else than their role. Just said that I feel like every charrie has a role, which they were made for. I mean, Monty is made to be a tank, but can used as a great damage dealer too.

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Thanks for bringing up the numbers and clarifying what I was saying. Just to be clear, I don’t think gali needs removal of her stun either. I’m just saying if it happened her damage would need to be brought up. I think currently she is balanced with her stun in mind.

Yeah, I’m going to agree with @arcsteiiscool I’m half convinced that the reason people find her op is that stun and after so many games especially before the patch it became a crowd mentality along with clouded judgement where previous experience interferes with objective views. I’m not completely sure why people who believe that her stun is op or the people who believe she’s op, believe a lot has to do with the stun among other things but in comparison there are other abilities and skills that other characters have that I feel are along the same line of her stun but are better off. A good bit of the time it is to some degree skilful to hit off a stun especially after everyone got a taste of playing against her or playing with her. (and I like to think that this is a major factor also as to why people believe she is “still” op even after the nerfs, which by the way didn’t go out live the day they were announced I don’t believe but I can’t confirm on all platforms). She really does start off slow and without upgrading her skills can stall overall. Also without her stun, i’m not completely sure how one would play her against high mobility, range, cloak, and etc chracters. but I digress since I feel as I’m going off topic.

oh sorry tsk weird no update but i just read you latest reply ignore all what i said before i guess XD

I believe what @ThesaurusRex meant something along the line that Each character was probably made with no specific one role in mind but with the ability to switch it up based on your own style of play and/or team and situation. So instead of confining a particular character to always being the same thing, in the end, no matter what you pick, they (Devs) gave us a basic general use which the character can do but let us decide how to play them in the end. So an example would be like Miko basically a healer if left alone at Lvl 1 but also a damage dealer at Lvl 1 or etc. And you being able to reinforce specific points or paths you would like to take as you level up…i guess

I think the reason the stun is so disliked is for a few reasons.

  1. In a normal FPS, stuns have little to no place at all. Movement is such an important mechanic, especially if we’re talking a quake like game. Stuns in many games guarantee death because these games have relatively quick TTK, and movement is the main defense against being attacked. Battleborn isn’t a normal FPS though. TTK is higher and you have abilities of your own that can be used to get away when the stun is over.

  2. This goes back to the first point, it is the belief that stuns are a guaranteed kill. Stuns are only really a guaranteed kill if alone, which should be avoided. I’ve been in games multiple times where a gali would stun me, I would call teammates for help, and assuming a teammate “came to the rescue”, we could not only save me from death but also kill the galilea. If your around your teammates and you get stunned, you are probably safe if they know what they are doing. Not saying it’s a good idea to get stunned, but you get what I’m sayin’.

Also, some characters do go alone as a “jungler” or a scout/flanker, but these tend to be mobile heroes who are hard to hit a shield on.

was gali standing still or moving while attacking for this? Because when moving she chains her attacks into a spin that i find to be much more damaging (not to mention aoe) and since she melee’s at full speed shes always moving. The spin is also what shoots the 5 burst of energy blasts doing 300-400 by itself at close range. Any other brawlers change attack patterns while moving so drastically?
Also how do you track DPS in game? I want to do it!

Hmm, I see, so people are conforming Battleborn into the standards of various other game genera and end up dissatisfied that things, like stuns, are used. But in even in that aspect people don’t realize that there are various other CC and some characters have 2 “stuns”. In fact, CC is a counter that enables various other characters to succeed in situations where other aspects of their kit aren’t useful such as to chase, or survive, escape, or even save someone.

I suppose as I read somewhere just recently if you are skilled enough, you don’t necessarily just waste your stun and you save it for time to secure a kill leading to a misbelief that stun as near 100% kills. Even when alone or with a team. But you may be correct and if used correctly a stun can guarantee a kill but I’m sure the opportunity needs to be there or even I would say that stuns are op if just from a 2-sec stun I can kill anyone alone or possible in a team with the right set up.

If i would classify a “jungler” or more like roamer then yes but i feel as if people are still judging the game based on other game values and etc instead of looking at the game itself and comparing what mechanics would suffer or change if anything was taken out, or adjusted.

I have said this before, but it seems that many of the player here have no idea what a MOBA is and the simply fact that the core of the multiplayer in designed around that type of game.

If you are thinking “Oh it has a First Person View, so it must be a First Person Shooter!!!” Well yes and no.

Yes, it does have a FPV and your character control is very much like a FPS.

No, the core game play is designed around MOBA’s which is focused on Teamwork, Map Objectives, Understanding the PRO’s and CON’s of the character your playing and how you have built it along with the other characters your teammates have picked and how they have built them, & lastly Understanding the characters the other team has picked and how they are building them and how they are working together.

Every character has upsides and downside. Every station on the maps have certain advantages which they can add. However this changes based on the level to which the station is built too and how far along the match is/the level of the characters/teams dealing with them.

With MOBA’s it is all about the choices you and your team make from the characters you pick, the helix’s which are selected, your teamwork, how aggressive or defensive your team plays. Most MOBA matches are won by playing defensively and waiting for someone on the other team to make a mistake by being out of place from the rest of their team, over extent/chase someone who is low trying to get a kill. Also that respawn timers increase over the course of the match.

All of what I have talked about in the last few paragraphs is kind of different then what many players only coming from a FPS only background are use too. It does not mean that elements of MOBA’s have not been seen in FPS games, just that most FPS games tend to not focus so much on these elements.

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this is incredibly false, btw. all you have to do is not try to map someone with your shield. make sure that, like phoebe’s stun in the ctt, you are within primary attack range at the time of the stun hitting them. stack attack speed gear as primary on one piece, and secondary on the other two. test it out if you don’t believe me on the 3rd. you can kill all non tank characters, including other galileas, within the stun time if you are around lvl 3 when shards spawn at 28 mins.

i made plenty of posts similar to yours back before the first phoebe nerf, after the first phoebe nerf, and then again after the second. i agreed with you entirely. i told everyone that nerfing was almost never the answer because it would just create a vacuum and lead to more nerfs. what happened? it created a vacuum and several heroes filled the vacuum and got nerfed. now there is really only one on the radar and i pretty much guarantee you she gets nerfed, and this time rightfully so.

once you start it, you have to keep doing it. the only other solution would be to bring back the old rath, the old phoebe, etc. Then we would have options.

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The data sheet I got this from took into account her spin, however it’s not as strong as other characters spins. The spin hits twice for half the damage in the same time it takes to do a normal attack, unlike rath or el dragon where the spin is one of the stronger parts of their combo. It also does not take into consideration her “It’s dangerous to go alone”, which probably more than doubles her DPS. But it is situational, if she takes any health damage (Which is easy if you run shield pen, which some character can get through their helix or even just naturally), she loses that damage and effectively the helix.

I said for free. Your example inclines an item build specifically for this, never getting forced out of lane early, and against someone alone while getting within melee range without having your health drop below max before you get there. That’s quite a few circumstances to get a kill off of gally’s stun by herself. And that’s probably fine, and you still need to be alone against her for it to be reasonable.

And if she’s not alone when she attacks you, then it becomes not a thing of her having DPS, but the group of people attacking you having a stun, which can happen with a myriad of compositions who can do more DPS each individually and more reliably than gally.

When i was testing it i think it was four hits for half damage so ended up being stronger. Definitely the strongest Brawler spin, since shes the only Brawler with a spin. I feel like it should be reversed. Spin in place, good for wave clear, not while chasing, thats for a Agile/Skirmisher/assassin like Rath and El Dragon. I’m hoping all melee characters get a similar combo dynamic though. That damage burst only takes PvP into account, it decimates mercs, minions, turrets, super bots etc which is my concern
wont someone PLEASE think of the minions?!

El Dragon can be very beefy, that’s his two helixes. Speed or survivability.

You’re right, it’s four half damage hits, but those DPS numbers take it into account.

“It’s dangerous to go alone” gives a 77% dps increase. Bringing her DPS to 239, but only when her hp is full.

I had a 20 kill streak as Attikus one time. He’s ferocious if you know how to use him, and that goes for most of the roster.