This character needs a nerf!

Going through the beta, I felt i’d be one of the “Nerf Ambra” people, especially after one Ambra player turned a match around from 100-23 by killing my entire team in one go (we won 7X-23 purely because the time ran out).
But then I unlocked Shane and turned out, 90% of player kills is in learning the weakness of specific characters and what can counter them.

So, Incursion’s CS-like “I’mma stand in the bunker/on the divider in front of the first sentry and snipe” treatment from Marquis and Mike players was tailor-made to be perfect victims of Shayne’s Fetch. Ambra fell easily to ISIC’s Omega Strike. ISIC dies from any fire-concentration attack if it doesn’t use (or can’t due to Omega) the shield, etc. Shayne has to choose between seeing the battlefield and doing damage, and practically any AoE attack can kill them.

The game is decently-balanced and mostly suffers from people not experimenting with their abilities and builds enough. It will come once we have more time to unlock mutations in the retail release.

A controllable voice bark function would be a godsend though. More than bleventeen times I wanted a button that would yell a lore-appropriate “shoot the healer!” or “stop the minions, killing players doesn’t improve Meltdown score!” at my teammates.

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Each player kill is worth 2? points in meltdown. Two or three. Just had to put that out there. But yes, the actual objective in meltdown is way more important.

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Each kill is worth 2 points indeed, an assist is 1. Great how your Meltdown score is not based on minion kills. Who cares about the objective anyways?!?! :smiley:

Many characters with strength spikes in certain situations are able to be easily and handily dealt with through coordination. Strong melee with stuns are usually the only time I see Battleborn get completely shoved over even with help.

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You could have simply said ‘Galilea’ ;p

Its more than just Galilea, although she was the most prevalent during beta. El Dragon pulled it off while ulting and while Phoebe had a stun on her E, that was extreme pub stomping.

Yeah, cause what’s the point of destroying the bane of our existence, especially when Minrec’s involved?! Right guy’s?! (nervous laughter) RIGHT?! (more nervous laughter)

+1
I love you, OP. :kissing_heart:

… and I hope the 4th prettiest moderator is right about gearbox handling things calmly! :wink:

Let us petition to rename the game Winions

…ok to be honest I’d probably play any game with that title.

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That’s the problem with almost every AAA game that comes out today. Web Marketing is a thing, so sompanies tend to listen carefully to what a vocal minority has to say on social media and adjust their changes accordingly. The problem is however, that the particular vocal minority is mostly comprised of people who are irrelevant to the developement proccess and therefore act upon false assumptions and egotistic desires. The developers are forced to strand from their initial vision and adapt to what seems to be the players’ wishes. Deterministically, the people who cry at first won’t play the game anyway when it is released which results in the creation of an altered product with no audience to apease to.

Guild Wars 2, the Assassin’s Creed franchise, The Division, they all changed fundamental parts of their gameplay to adjust to the “wishes” of the community resulting to altered and inferior products.

This is primarily the reason why I am against Open Betas and Demos, unless they are offered as prepurchase bonuses. By allowing anyone to try your game for free, you are not advertising it, you are just adulterating its community with clueless people who have no respect for the game’s vision and do not even think about seriously contributing to its development. Instead, you see people posting all over the official forums about stupid things, like “Too flashy”, “Too many effects”, “Nerf this”, “Nerf that”, “Bring Aim-Assist to the PC”. I mean, some of them are just so so stupid, I cannot help but laugh when reading them.

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I am legitimately impressed by the amount of support this thread has gotten, and not only that but the fact that it’s being linked to people who make the type of threads I’m talking about. I’m just…flattered.

This community has shown itself to be absolutely fantastic, and I’m glad to be a part of it. I can’t wait to decimate all of you in the game.

The thing with galilea is she’s one of the two characters in the game with a reliable level 1 stun. Infact there’s only 3 level 1 stuns in the game. Ghalt trap, Galilea shield, and Kelvin’s sublimate. Kelvin is extremely strong but not many people played him, I’m not sure why. But other than that, galilea’s stun is arguably the most straight forward, it’s also actually ranged (Though I’d still say kelvin’s stun might be superior?). Other characters can get stuns on helix upgrades, some of them get ults that stun, and characters with skills that “Knock back” (Not knock away or any other wording) can knock enemies into other enemies or geometry and have them be stunned, but it’s not really reliable. Especially with how hard it can be to position some of these characters to do that (Montana) or the skill that knocks back just not functioning as it should (Attikus).

I lost more often to a good kelvin than a good galilea, it’s just you saw a lot of galileas. I personally believe we need another level 1 stun or two just so galilea (and kelvin) don’t stand out so hard as early game fight stompers. But hey, maybe that’s not what we need. (But I still want a stun on the explosion of whiskey’s sticky nade damn it.)

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You know why I think Gally’s stun is WAY better than Kelvin’s?

When you use sublimate, you can’t get out of it any time(IF I’m right.) It will last for a certain time, so you really have to time extremely well to stun someone, and also to be able to attack that person. And his/their(?) stun lasts for 2 seconds, but Kelvin still has the animation of gettng out of the sublimate thing so his stun gets shorter. Also, Kelvin seems to deal less power than Gally so he does not seem as such a threat if he stunned you.

Gally can stand right in front of you, stun you, and then you’re done with.

Yeah, that was a very long time ago, in the CTT. And they fixed that pretty early so I see no reason to bring that up now. ;p She did deserve that nerf though, little snob!

I feel like a lvl 1 stun is more like an easy win… I’d rather have Gearbox take out the ‘too easy’ stuns. I have that feeling only with Gally at the moment though.

You can get out of kelvin’s sublimate by hitting the key again. And galilea can only stun you and kill you for free if she has “It’s dangerous to go alone” and full health.

Stuns at healthy for the game, we have supports who can help through them and it would honestly teach people that…it’s dangerous to go alone. You know, even though galilea’s helix upgrade is a zelda reference, I think it rings more true in the context of what she can do with it. If you’re alone against galilea, and she gets the jump on you, you may as well just hang it up.

Anyways, we need to promote teamplay, and if I have one gripe with the game’s meta it’s that it borrows a bit too much from a game like smite or perhaps league where characters can exist by themselves. As opposed to dota where some characters exist purely to help other characters, and cannot win by themselves. Even kelvin, who has two! stuns can do plenty of damage by himself, with chomp being on such a short cooldown and constantly giving you shield, keeping your offense happy and healthy. You can take a bite out of crime (16.5% of their hp + a base amount of damage) every 5 seconds, and if you really need to bite someone more than twice (with a healthy amount of melee hits mixed in) then…I dunno, something’s wrong. Kelvin is the only way I reliably dealt with ISIC during the beta, as his high health meant jack diddly when I’m hitting him with math, and I could stun him twice (while constantly giving myself shield) meaning his damage output was nil.

The point is, though, stuns are good, we just need more stuns so we don’t have stale teams, preferably just more new characters with stuns rather than attaching stuns to existing ones. Stuns are important, and I don’t feel like seeing a galilea/kelvin on every team. :stuck_out_tongue:

But uh, eh, this is coming from a dota player. I’m used to stepping out of position and getting stunned for 10 seconds straight, if I even live long enough for the 10 second combo stun to matter. I don’t mind brutal punishment for minor mistakes. In general you shouldn’t be alone in this game anyways unless you’re sneaking shards from the enemy team or something, or doing a quick driveby defense as mike. (Though mike has an escape, which is another factor to how safe you can be alone.)

Sometimes you can’t really help being alone though. I mean, I’ve been left alone on the battlefield loads of time… BY THE PERSON I WAS HEALING! That’s not my fault, I mean I can’t go Phasegate to that allied Phoebe who just left me alone. XD

I never played a MOBA, so I can’t actually comare this game to games like those. I just feel that the stuns in this game are a little long. By the way, I have no problem with Kelvin or Miko having a stun, because I feel like they both NEED an ally for their stun to be effective. But for characters that are really strong in melee, and are able to stun a nearby opponent, stuns feel too long.

I now am quite curious how you feel about that one thing Gally can do. She can make sure an enemy cannot be healed for 5 seconds. It’s called wound, I think?

Rath has a lvl 1 stun with his Mutation Helix and it has to be combo’ed to use it (‘Crossblade’ a target followed up by landing ‘Catalytic Smash’. Also his ‘Catalytic Smash’ no longer has a knock up with it. IMO not worth it overall).

In most MOBA’s CC’s (ie. Stuns, Roots, Slows) are a major part of winning most team fights. Better teams will tend to not even engage while their major CC’s are on CD and they also tend to use them on the most key targets on the other team first.

Nah not really, hard and soft cc are at the core of a moba game, players that aren’t used to it just need to know them and adapt their play style to take them into account. Reading all these threads i get a feeling that many people forget that this isn’t a simple first person shooter and it’s a bit deeper and complex than just straight up shooting people in the face ( although that IS fun ).
As more people play and get a grasp on the mechanics of Battleborn, i’m sure these discussions will be a thing of the past.

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And we’re glad to have you here. Ignore what my tag line says, I’m being serious. :smiley:

You’re going to have to wait for that because I generally don’t play PVP. Yes I know PVP is a big part of BB, but my small group still has loads of fun sending digital minions to their proverbial makers.

I did get to rank 60 in the beta though, so I feel I have played enough games to have a valid opinion on this. And that I kinda grasp the mechanics of Battleborn. ;p

Anyways, I will, once again take Gally as an example. I don’t really mind the fact she has a stun, but I think that she shouldn’t be able to kill you from full health+shield to zero, when she hits the stun. (May or may not be exaggerating here.) Just feel like it should be 1 second or 1.5 instead of 2. :wink:
This was the same issue with Phoebe in the CTT, and I am glad they changed it because I really, REALLY like playing as Phoebe now. ^^

It’s later. Here you go. It’s discussing how gearbox responded to tester feedback for borderlands. I’m sure it still applies.

Read it, you’ll get what I’m talking about. I hope you find it reassuring.

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