How long would it take to find these items?
Snowdrifts otto’s idol:
- 17% with X Weapon Damage
- CDR / AoE Damage / Elemental Damage / Movement Speed
- 40% Mag size
Mind sweeper with no points in Torgue Cross Promotion:
- 25% Weapon Damage
- 31% Pistol damage
- 45% Jakobs Crit
- 25% Weapon Damage
- 31% Shotgun Damage
- 24% Mag size
the answer is, months, if not years. this is just a few examples and i could continue but i think everyone gets the point.
even if there were a ways to get these items with a 100% drop rate, it would take a longtime to find the right combination you want. sure, you can trade but finding the person with the golden egg isn’t exactly easy either.
Remember when GB said that Mayhem 4 were meant for the highly synergized builds? yeah, what happens when they add more mayhem levels? what happens when they increase the level cap? what if they get the “brilliant” idea to add defensive annointments to relics? You’ll be forced into using weapons that are considered outliers to make up for the lack of stat elsewere, but as we already know, when such weapon exists GB decides to nerf it down to average or make it incredibly niche so that items like the ones above becomes a must have.
there’s so many RNG layers ontop of each other in this game and the only real way to improve our chances is to play on hardered difficulties but to do that we need the gear. it’s a endless downward spiral.
if you ask me, it doesn’t improve “longevity” people just get burnt out. it reduces replayabilty because i don’t think a lot of people would want to go through that again on another character, or even another build. it’s unhealthy for the game, imo.
things needs to change, and there are ways they can do this. either by greatly increasing the drop rates on items that suffer the most from RNG such as COMs, relics, granades(moze) or let us re-roll our existing items for a small fee. i say small because even if we could reroll the stats on a relic or a class mod it could take a massive ammount of tries to get close to what you wanted.
i think the DLC is a good template on how things should be. multiple COMs drop at once(and often out in the world), dedicated sources only have 1-2 items. drops are being prioritzed based on the location/enemy. close to guaranteed chance. etc etc.
what’s your thoughts? are you as fed-up as i am by the current state of the loot in base game or are you not bothered by it? what else could they do to improve other than increasing drop rates or add a re-roll feature?