What a bunch of yuck!!! Many people don’t like playing public. That’s just silly.
I said it before in another thread. Even if you enter PVE public, there’s a very good chance you’re going to end up playing by yourself anyway,
It’s not like you’re giving all that much up.
I don’t mean to sound mean and I’m thankful for anything you give as I know you don’t need to give anything, but that would have been amazing information to provide when it was announced. I missed many hours of the quad playing solo because I wasn’t aware of that 
Unless I just missed that piece of info, in which case I apologize. I’ve missed info before.
This is incredibly cruel to PC players.
The queues are near-dead at most times of the day, and populated by the same aggressive players who never, ever hold back, some of which are suspected cheaters. In short, it’s typically a nightmare for a solo player entering the queue. Are you suggesting I try to level up my remaining non-mastered heroes in that environment?
I was looking forward to kicking back and beating up some bots, maybe even doing a few Story missions. I’m sorry, but this really sucks.
Next time, please let us know it’s Public-only in advance, so I don’t waste my time.
Is the quad XP game mode specific?? I tried a mission today (9/22, 4pm EDT) and got no extra xp than what i normally do. Is it for multiplayer only?
4x XP is in Public matches only. Even in pve you have to play a public match to get the 4x XP.
so will I get 4xpfor 24hrs if i have already purchased 2xp for 5 days? if not that seems a little annoying
I agree. And, at the end of the day – after being forced to play matches with the toxic PC community in order to see 4XP – I think you can count me out of Battleborn in the foreseeable future. I’m done.
It’s just a game and, as such, it isn’t a significant part of my life. But, from a respect standpoint, I’m pretty disgusted with the lack of consideration for your honest, non-cheater players that are still trying to keep the game alive. So, cool. Go ahead and try to manipulate people into playing certain modes, and punish them for playing in private matches by denying them incentives. Even better: conveniently leave that tidbit of information out until after the event was scheduled to begin. I don’t want any part of that, so I’m done being your consumer.
Consider yourself down one more PC player. That’s all. I suppose I just wanted someone to know.
Good luck to everyone who’s still trying to stomach this game. Personally, I think it’s started to mold.
From day 1, the core message and punch line of Battleborn has been the same: Live together - or die alone.
Why the drama of calling sustaining that message “manipulation”?
And if playing with others is such an ordeal, why not take @HobbitWarrior’s advice? In particular if fellow, friendly PC-people are as scarce as being claimed - then the match consequently will be solo with 4xp earned.
I simply don’t get it …
Cheers ill look into it, ive got a crew of 4 on a good day that maybe i can bring along.
YEah the 4x Xp is -unfortunately- an awful experience on PC. Still doing it to get a few levels here and there but between peoples who insult others when you lose, impossibility of playing anything else than quick match (in which you pretty much never play incursion, and I’m first and foremost an incursion player, as meltdown requires coordinated teamplay and I’m solo queuing most of the time), long queue time, keeping encountering tryhard players teams who for whatever reasons play their level 15 characters during the 4x Xp event (and no, they don’t have all the characters at 15 at all), that’s harsh.
you’re pretty much bound to wait a lot, die a lot, get insulted a lot. Not really what I would qualify as enjoyable. Well it’s just for one day so I don’t care. i take the characters at the bottom of my list when ordered by level, picking among them just to make a somewhat okay team but ignoring the insults and the tryhard on the opposite side.
Please don’t dismiss valid frustration as “drama”. It turns out some players don’t enjoy waiting 10-15 minutes for a Versus match against the same aggressive, desperate teams they’ve been playing for weeks on end. So if gameplay in Battleborn is supposed to be infused with variety by all of us playing together, well, then the PC version has spectacularly failed, at least for me and my newfound Battleborn friends.
I have made a concerted effort to track down the few rational, team-oriented adults still playing. Our schedules rarely line up for more than an hour or two, and that time span is usually when there’s less than 200 players in-game, which typically means we wait for 10 minutes, then get matched with a bunch of Japanese players with red and yellow bars.
If I hit the queue solo, I might end up with a team of players from faraway countries with terrible lag that cannot or will not communicate, cheaters, toxic children, and/or aggressive types that will defy the objective in favor of stroking their ego. I say “might”, because as of late, matchmaking can’t even find enough players to start a game during the hours I play. Quick Match just seemed to split the pool once again. At least when Quick Match works, the experience is a little faster. You can stomp or be stomped rather quickly in Capture, and one team usually spawn-locks the other in Meltdown within the first ten minutes.
Oh, and Story? I haven’t seen anyone in the Public Story queues for weeks. I imagine I might find someone if I sat around longer than 20 minutes, but I haven’t tried. Waiting on the rather long player timeout to get a pseudo-Private match is subverting the intended purpose of the mode. I’m not into that.
Then there’s the veteran, serious-business players that organize their Meltdown “scrims” over the Discord, and rarely touch the Public queues anymore. Most have already maxed out every hero, and gotten every piece of Gear they want, so boosts such as 4XP and Lootpocalypse likely offer little incentive for them to leave their training regimen. I suppose I could find matches in such an environment, but I’m not into any of that, either.
Private modes are, or perhaps were, my last bastion of enjoyment in Battleborn. For Story, if I want to switch up Gear and experiment, or if I screw up an early challenge, I can quit and restart without waiting on a long timeout. I don’t risk getting stuck in a 2-man match with someone else trying to go Solo Public. And Private Versus? I like shooting bots, even though they are pretty easy to manipulate. It’s a great place to fiddle around with Helix choices, and feel out a playstyle. Unfortunately, the XP/credit rewards are mediocre at best, and with per-match performance bonuses locked out, there’s not a lot of variance to each match. So both modes become somewhat repetitive.
Still, Private is where I wanted to spend a day of 4XP boost, where I thought I could spend a day of 4XP boost, because I figured it would behave in a similar fashion to the 3XP mode before it.
“Manipulation”, incentive, an attempt at revitalization, call it what you like – that’s semantics. 4XP, Lootpocalypse, Quick match – all attempts to lure players back into the queues, executed within the limited scope of what hotfixes allow. On consoles, it might seem sane, but on PC, it starts to feel like a slap in the face. Whether it was a system limitation or an attempt to keep players from farming Private that led to 4XP being Public-only, I don’t really think it matters much. It incentivized something I didn’t want to do.
And yet, yesterday evening I foolishly chose to enter the slums of Public Versus, and had terrible experiences. Yes, terrible. That is not hyperbole. I’m just not a fan of matches where I either pick one of the few heroes I have left to learn, then constantly get worked over to the tune of 3000+ damage in a choppy, laggy skill dump followed by a bunch of frantic taunting, or pick my best hero, and throw away the XP bonus for a few measly credits after a messy, dissatisfying grind to a narrow victory or loss.
I’ll cut to the chase – many of my Battleborn friends on PC have already quit out of frustration – frustration with watching a game they love rendered dysfunctional, as players with integrity leave, and inconsiderate players remain to cause grief. I will be soon be leaving as well. The experience has gotten so pointless, I doubt DLC can even drag me back.
These statements are also pointless, of course. For most game companies nowadays, it’s typical policy to downplay grievances and focus on positive feedback for a number of reasons, including but not limited to keeping up developer and player morale. Frankly, I don’t like seeing articulate critique getting lumped in with vitriolic hate mail, but that seems to be the accepted doctrine.
Perhaps if I stapled some fanart to the front of this post…
easy fix for getting more population. bigger boobs on female characters. sadly would probably work.
It seems a waste of time to argue with someone who uses a marketing tagline as justification for telling me how I should be interpreting a situation, but I am being “dramatic” – so why not.
If Gearbox doesn’t want people playing by themselves, then solo options should be removed from the game altogether. Instead, playing alone is quietly but heavily discouraged. To me, this exclusionary 4XP event only strengthens that obnoxious sentiment – one that I’ve personally taken issue with since the original Borderlands.
Now, “Live together - or die alone”, huh? That’s romantic. However, in a game where the report system has seen little to no results and suspected/proven cheaters have been allowed to exist in the queue, I think the sweet concept of camaraderie has long since been poisoned by the toxic spirit of diehard competition – which Gearbox not only allowed but encouraged through their early focus on tournament play. That focus only justified the very player base that I can’t stand. I could tell you plenty of stories – like the one where the opposite team in Chaos Rumble complained that we didn’t choose Capture and confirmed over voice chat (with an arrogant giggle) that they were purposefully looking for quick pub stomps. How about I tell you about the two well-spoken, friendly low-levels players that I added to my friend’s list with an offer to play Story with them – in the hopes of finding them gear and teaching them the ropes – and who I watched drop the game within days (before they even reached a double-digit CR)?
Oh, here’s a good one: just yesterday, one of our friends discovered a public post in which a suspected cheater was blatantly thanking an aimbot/wall-hack website for his free trial. This guy has 1000+ hours logged in the game, and he’s verbally attacked his own team over voice chat during tense matches. Yet he’s still in the queue.
Now, if I only had to come up against these aggressive teams once every, oh … twenty or thirty matches? The game could still be fun and casual; I could try to learn different characters without worrying about being backed into my spawn for the entirety of the game, or I wouldn’t have to constantly watch new players struggle to keep up and apologize profusely because they’re going 0/15 against a Galilea/Miko combo stacked with legendary gear. But the PC pool is so small that it’s not 1/20 or 1/30; it’s almost every game. And you think I’m thrilled that Gearbox’s message today was, “Go wade into that pool if you want your 4XP?” It’s that message that I fundamentally took issue with; playing in the queues today only exasperated my frustration.
All hyperbole and semantics aside, the fact of the matter is that Battleborn is still a product. Neither the developer (Gearbox) nor publisher (2K) seem to be ready to throw the towel in entirely – because going F2P or slashing prices on micro-transactions does, effectively, lower the core value of the game. By someone’s definition, I’m sure that allowing players to quickly level up with XP boosts in Private matches would (or did) lower it, as well. As Qmzn said: call it revitalization or manipulation (or just plain business), they’re trying to pad the public queues and get more people to play the game – because it makes the game look alive. Logical, perhaps. But to what end? So that, like my two barely-met friends, they can quit after a few days of being mercilessly preyed upon in public matches – AFTER they wait twenty minutes to even land a game? The very fact that Gearbox/2K is trying to play it by the numbers – seeking quantity over quality in their player base – completely trashes that romantic tagline of “live together”. Instead, regardless of the support of friends, people just die. Die, die, die. Then, thoroughly demoralized, they quit.
But, hey. They may have lost every match they played and had no fun, but they got 4XP out of it, right? So, I guess they played correctly – sustaining the intended “live together - or die alone” spirit of the game. Or maybe they just got suckered into temporarily bolstering the current number of players in the queue so that Battleborn can limp another day.
So, yeah. Please, feel free to dismiss me as being “dramatic”; I get where you’re coming from. Personally, I’d call myself more cynical than dramatic. I actually admire the fact that you can still idealize Battleborn. I may even be a little jealous, to be honest; no, I’m not being condescending when I say that. I’ve met some real scum in the Public Versus queues, and I don’t see this game with the same rose-tinted glasses that I did when I bought it at launch.
I enjoyed this game for a short time and made some awesome new friends. I’m sad to see that come to a close for me. But, as I said in my original (and much more brief) post: with the way they’re handling incentives, balancing, etc., I don’t want to be a consumer for this game anymore. I don’t feel appreciated, nor am I really having fun anymore. I feel jerked around. That’s my cue to leave.
On another note: I’ve played so many Story matches that I’ve damn-near memorized the dialogue in most of the stages, and that’s … that’s just not pleasant. So, forgive me if I don’t want to spend the day only playing Story (and waiting for a solo Public queue to resolve) for my 4XP. I was looking forward to a bit of productive variety – a Private match here and a Public one there. If I started a Story match and had to leave, I could just throw myself off a cliff and collect some XP – without the risk of getting stuck in a full match with other players. Instead, as I said, I felt strongly (and, since they failed to mention it sooner, unexpectedly) shoehorned into one option, and it led to another day of unpleasant experiences.
I genuinely apologize for the snark I know is in my post. I’m not just responding to your message; I’m venting in general.
Well, at least this explains why me and my brother were getting huge amounts of xp yesterday.
Good to know, going to get those skins redeemed asap.
What time does x4 XP end? Is it already over?
Yes, the Quad XP event is already over.
@Kaedex00, you needn’t apologize (at least not to me) as I didn’t take offense from either of your posts.
I understand your frustrations, as well as @Qmzn’s, I do - and - both of your urges to ventile all you find troubling with waiting times, people’s behaviour in PVP, and so on.
However, the title of this thread is This Weekend’s SHiFT Code and YOU.
And I was merely pointing to the fact that yes, if you wish, both you, Qmzn, and everbody else have (had) the opportunity to gain 4 times the experience points during the given 24 hour period, I must say, rather galantly offered to each and every one by Gearbox as swift compensation for a code redemption failure experienced by some on PS4 less than a week ago.
If neither of you want to PVE (not even for 24 hours), where people strive together, helping, healing and holding each other, but instead insist on staying on the PVP side (oddly enough, since you seem so uncomfortable there) thus possibly “missing out” on the free 4xp, then that is nothing but your choice.
But claiming that the offer “wasn’t for you”, when both @HobbitWarrior and I pointed at fully functional and completely valid ways of obtaining turbo CR (unless you are 100 since before) or the ability to max level any char remaining with 25% of the usual effort comes across as … uninformed, at best.
I don’t think it is. From a 30 minute incursion match I went from barely past level 13 to 14 and half.
Thank you so Asmodius!
See you there!!! =)