[quote=“Jefe, post:25, topic:1547307”]why do all of your builds go 5/5 into Helios?[/quote]I put five in there on one of my builds because she rocks Sub Sequence, so I get repeated application of Helios for any Thoughtlock throw. It’s not for everyone - lots of people prefer Immolate, but that’s not my cup of tea.
[quote=“Jefe, post:37, topic:1547307”]What about all the phaselock-dependant skills : Sweet Release , Wreck , Elated , Converge , Sub-Sequence , Chain Reaction and…Helios!?![/quote]I can’t imagine using Thoughtlock without 5/5 in Sub Sequence, so Converge and Sweet Release are givens, since they will trigger repeatedly with every fresh acquisition/death. Wreck, Elated, and Chain Reaction, which are only active while a target is locked, are still handy.
If I need the health from Elated, I’ll grab a big guy from the mob, and ignore him while I lay into the rest of the chumps; he’ll tank the damage coming off Chain Reaction that is otherwise killing the rest, and I get sustained Elated, Wreck, and Chain Reaction. If not, I use the brief break between Sub Sequence acquisitions to reload so I can take full advantage of Wreck and Chain Reaction while they’re up.
Avoiding barrels with Blight Phoenix (and Scorn for that matter) comes with basic (I think?) situational awareness:
- What is my exit strategy? If some Ultimate Badass or Rabid x comes at me? Even if my exit strategy is “face tank them!”, I should know that going in.
- What environmental hazards are around? Barrels? Plant life? Cliffs? Train tracks? Rock crushers? Elemental geysers? Everything Murderlin throws at me? How at risk am I from eating these at any given time?
- What enemy health types and attack modes am I going to have to counter here?
- From what directions can enemies come at me from wherever I am? Can I be flanked? Can they sneak up behind me? Come from underground or the air?
I don’t strictly adhere to these, or I’d be taking the safest, most perfect min/maxed route through every map, and that would get boring. That challenge I like to do where I play King of the Hill in the middle of the Thresher nest by Lake Shining Horizons? There’s no exit strategy: they die or I die. A couple characters do not have an effective defense against Rift Threshers or Ultimate Badass Pyre Threshers, other than a teeny bit of cover (like a chair and an ammo barrel). If there were barrels anywhere nearby, they would get popped well before I took the hill though.