I’m a fan of both the Homeworld and Total War series. In Total War, the game is broken up into two parts: A turn based campaign map with cities and units and real time battles with formations of thousands of men.
In the campaign mode, players were free to build up their cities, start research, or initiate diplomacy with other factions, recruit and move units, and attack other nations. Attacking another faction’s forces would lead you to a real time battle or give you the option to auto-resolve (if you are lame like that).
Units would be moved in stacks of up to 20 units per stack and when a battle was started, these units represented the formations you would have at the beginning of the battle. Men lost in the battle would also be lost from the unit’s total number of men in the campaign mode- multiple battles would kill off your men.
Obviously in Homeworld, we have no campaign mode. Unit recruitment, resource gathering, and research always take place in the real time battles.
Now, to get to the point, I am considering eventually starting a mod which would add a campaign mode to Homeworld, along with space bases and planets. Research would be more interesting and take place in campaign instead of in battle (this would make more sense).
Fleets will be constructed in both battle and campaign, but I am thinking of a few sneaky mechanisms to reduce player dependence on real time construction of ships… Things like crew limits, longer real time production times, and rarer resources.
I was wondering if anybody:
A-is interested in helping me make this far down the road
B-is interested in playing this
C- believes it’s even possible (code-wise) to integrate a campaign map with the homeworld engine.