It always seems to be a 50/50 for me. As an assassin, I will either succeed greatly, or crash and burn. The most reliable assassin I’ve played on incursion is Deande. With pendles, being outside of stealth is risky with too many enemy Battleborn around…ill get to that though. With Pheobe, it’s a similar situation. I realise assassins aren’t 1v2/3 type characters, but in a game mode that requires the team to be together to push forward, it’s hard for assassins to really do…anything, unless the rest of the team paves a way for you to get some kills. Getting kills allows you to push further. It’s the assassins job to scope the battlefield, pick a target that’s vulnerable, and take them out (or at least I’m assuming it is so correct me if I’m wrong )
When an enemy team is grouped up together, it becomes almost impossible to do anything without getting melted. Once you’re in that situation, you almost can’t do anything. As soon as you try to pick of a target, you get destroyed by the enemy team before you can even escape. And at this point, you just feel detrimental to your own team.
My point is, do you feel assassins rely on their team to pave a way for them? To allow them opportunities to pick of targets? Or is it possible for an assassin to carry a team? This is exclusively incursion. Whenever I choose an assassin, it’s always a risk. But maybe I’m personally just not that great with assassins on incursion. Thoughts?